Showing 12 of 12 projects
A free assembler/linker toolchain for developing games and software for the Nintendo Game Boy and Game Boy Color.
A library of standard functions for Game Boy game development in Assembly, reducing boilerplate code.
A starter kit for developing Game Boy games with modern tooling and best practices.
A role-playing game for the Game Boy Color written in pure Sharp LR35902 assembly language.
A complete Minesweeper game implementation for the Nintendo Gameboy console.
A minimal example Game Boy project written in assembly for learning and starting new ROMs.
A Matrix digital rain effect for the Game Boy, written in LR35902 assembler.
A GameBoy Powerpoint-like slides viewer built in Z80 Assembler for presentations inside a GB emulator.
A platformer game for the original Game Boy, written in assembly language.
An extensible bytecode-based scripting engine for Game Boy ROM development.
A GameBoy Color demo program that recreates a pixel art beach animation within the console's technical constraints.
A collection of Game Boy software developed in Assembly, including games and demos.
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