Showing 31 of 31 projects
Original source code and binaries for MS-DOS 1.25, 2.0, and 4.0, released for historical reference and exploration.
A free and open-source PlayStation 3 emulator and debugger written in C++ for Windows, Linux, macOS, and FreeBSD.
A free assembler/linker toolchain for developing games and software for the Nintendo Game Boy and Game Boy Color.
A Flappy Bird clone written in 16-bit x86 assembly that runs directly on hardware without an operating system.
A multi-platform cross assembler package supporting 16+ classic CPU architectures for retro development.
The open-source city building game for Game Boy Color.
A high-level assembly language for writing homebrew software and games on retro console platforms.
An interactive assembly shell written in Rust for exploring and executing x86/x64 assembly instructions.
A music player library for the PSG audio channels of the GB, GBC and GBA.
Size-optimized ports of the 240p Test Suite for NES, Game Boy, and Game Boy Advance to test retro video output.
Adds save state functionality to Game Boy and Game Boy Color games when played on original hardware via ROM patches.
A comprehensive repository of course materials for a university-level data structures and program representation class.
A faithful port of the 2048 puzzle game for Game Boy and Master System consoles.
A Swift playground for learning x86 assembly language through an interactive development environment.
A Visual Studio Code extension providing language support for RGBDS Game Boy assembly development.
A collection of Game Boy programming examples and techniques for learning retro game development.
A role-playing game for the Game Boy Color written in pure Sharp LR35902 assembly language.
Adds Z80 Assembly language syntax highlighting and support to Visual Studio Code.
A Matrix digital rain effect for the Game Boy, written in LR35902 assembler.
A puzzle game for GB and GBC.
A comprehensive, well-documented Gameboy assembly boilerplate project with bank switching, graphics, interrupts, and a custom font tileset.
A Game Boy demo programmed in Sharp LR35902 assembly for Skrolli Party 2017.
Back to Color, a GBC demo for the GBDev 2014 compo.
A platformer game for the original Game Boy, written in assembly language.
A Chip-8 emulator for the Super Nintendo Entertainment System, written entirely in 65c816 and SPC-700 assembly.
A cross-platform unit testing tool for MOS 6502 assembly programs, featuring a built-in emulator and JSON-based test scenarios.
A Game Boy Color game written in pure 8-bit assembly language for the LR35902 CPU.
A LazyVim plugin providing snippets and auto-completions for Netwide Assembler (NASM) programming.
An assembler and emulator for the fictional YOTROC CPU architecture, featuring a full IDE and virtual machine.
A 1K 4-way breakout clone for Game Boy Color written in pure 8080-like assembly language.
A Gameboy DMG game written in z80 assembly where you harvest crops by watering them with rabbit blood.
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