Showing 12 of 12 projects
A complete disassembly of The Legend of Zelda: Link's Awakening DX for the Game Boy Color, enabling ROM analysis and modification.
A multi-platform cross assembler package supporting 16+ classic CPU architectures for retro development.
A high-level assembly language for writing homebrew software and games on retro console platforms.
A cross-platform ZX Spectrum emulator written in Rust, featuring highly accurate Z80 and AY chip emulation.
A Forth-based development kit for creating Game Boy games, featuring an assembler, cross-compiler, and library.
A JavaScript-based assembler for Gameboy z80 assembly code, compatible with rgbds and offering extended meta-instructions.
A faithful port of the 2048 puzzle game for Game Boy and Master System consoles.
A MIDI synthesizer kit that turns a Game Boy Color into a multitimbral instrument controlled via MIDI.
A macOS media player for Game Boy Sound System files, built as a Game Boy emulator in Swift.
Adds Z80 Assembly language syntax highlighting and support to Visual Studio Code.
A Matrix digital rain effect for the Game Boy, written in LR35902 assembler.
A Game Boy and Game Boy Color emulator written in pure Lua for ComputerCraft and CraftOS-PC environments.
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