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pokemon-reverse-engineering-tools

Python

A collection of Python tools for reverse engineering Pokémon Red and Crystal, including disassemblers, map editors, and graphics converters.

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351 stars59 forks0 contributors

What is pokemon-reverse-engineering-tools?

pokemontools is a Python library of reverse engineering utilities for the Pokémon Red and Pokémon Crystal Game Boy games. It provides tools to disassemble game code, edit maps, convert graphics, and extract data from ROMs, enabling analysis and modification of these classic titles. The project was foundational for the early Pokémon disassembly community.

Target Audience

Reverse engineers, ROM hackers, and hobbyists interested in modifying or analyzing the code and data of first and second generation Pokémon games.

Value Proposition

It offers a comprehensive, modular toolkit specifically tailored for Pokémon ROMs, with components for disassembly, data parsing, and graphics conversion that were essential before modern tooling existed.

Overview

Tools for building and disassembling Pokémon Red and Pokémon Crystal

Use Cases

Best For

  • Disassembling Pokémon Red or Crystal ROMs into readable assembly
  • Extracting and converting in-game graphics to PNG format
  • Parsing and editing map data, events, and scripts
  • Analyzing ROM structure and data for research or modding
  • Learning reverse engineering techniques on classic Game Boy games
  • Building custom tools for Pokémon ROM hacking projects

Not Ideal For

  • Developers seeking actively maintained tools for production ROM hacks
  • Projects requiring Python3 compatibility without manual debugging
  • Teams needing efficient, modern disassembly with tools like mgbdis
  • Commercial or licensing-sensitive work due to unclear open-source status

Pros & Cons

Pros

Historical Foundation

It was instrumental in early disassembly communities, enabling extraction and analysis of Pokémon ROM data, as noted in the README's 2022 note about its role.

Comprehensive Feature Set

Includes a ROM disassembler, map editor, graphics converter, and data parser, covering multiple reverse engineering aspects for Generation 1 and 2 games.

Modular Python Bindings

Provides Python interfaces for interacting with games in emulators like vba-linux, allowing for custom scripting and deep ROM investigation.

RGBDS-Compatible Output

Generates assembly that can be recompiled with the RGBDS toolchain, facilitating ROM modification and testing, as shown in the crystal.py examples.

Cons

Archival and Unmaintained

The repository is archived with no updates, and tools are written in Python2 with a lazy Python3 port, making it unreliable for current use.

Broken and Incomplete Tools

Some scripts don't run at all due to poor porting, and the README admits key tools like gbz80disasm.py have been replaced by modern alternatives.

Superseded by Modern Tools

The README explicitly recommends mgbdis for disassembly and pokecrystal/tools for graphics, indicating this toolkit is obsolete for practical purposes.

Licensing Ambiguity

Only a few tools were released under an open-source license, which could pose risks for derivative works or commercial projects.

Frequently Asked Questions

Quick Stats

Stars351
Forks59
Contributors0
Open Issues20
Last commit3 years ago
CreatedSince 2013

Tags

#disassembly#assembly#game-boy#python2#graphics-conversion#disassembler#rom-hacking#python#pokemon#game-modding#retro-gaming#reverse-engineering

Built With

P
Python

Included in

Game Boy Development4.4kPokémon681
Auto-fetched 23 hours ago

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