Showing 12 of 48 projects
A community-curated collection of tips, tools, and resources for Capture The Flag (CTF) competitions and security research.
A wavetable-based TB-303 style synthesizer for the Nintendo Gameboy.
A library of standard functions for Game Boy game development in Assembly, reducing boilerplate code.
A reverse-engineered C++ remake of Magic Carpet 2 with HD support, modern controls, and cross-platform compatibility.
A JNI bridge library that enables Java applications to execute native x86, amd64, and ARM assembly code.
A faithful port of the 2048 puzzle game for Game Boy and Master System consoles.
Community-maintained source port modernizing the original Little Big Adventure 2 game engine for preservation and education.
A Flappy Bird clone for the Game Boy, created to learn Game Boy development and assembly programming.
A bundled version of WP-CLI that includes the framework and common commands for WordPress management.
A from-scratch x86_64 operating system kernel built with Rust and Assembly.
A boilerplate for Game Boy development in assembly, providing a ready-to-use project structure and tools.
A starter kit for developing Game Boy games with modern tooling and best practices.
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