Showing 36 of 86 projects
A Haskell library for generating Erlang VM byte code from pure Haskell, enabling compile-to-BEAM languages.
Standard include file containing Game Boy hardware definitions for RGBDS assembly projects.
A community-curated collection of tips, tools, and resources for Capture The Flag (CTF) competitions and security research.
A reverse-engineered C++ remake of Magic Carpet 2 with HD support, modern controls, and cross-platform compatibility.
A wavetable-based TB-303 style synthesizer for the Nintendo Gameboy.
A library of standard functions for Game Boy game development in Assembly, reducing boilerplate code.
A JNI bridge library that enables Java applications to execute native x86, amd64, and ARM assembly code.
A faithful port of the 2048 puzzle game for Game Boy and Master System consoles.
Community-maintained source port modernizing the original Little Big Adventure 2 game engine for preservation and education.
A Flappy Bird clone for the Game Boy, created to learn Game Boy development and assembly programming.
A bundled version of WP-CLI that includes the framework and common commands for WordPress management.
A from-scratch x86_64 operating system kernel built with Rust and Assembly.
A boilerplate for Game Boy development in assembly, providing a ready-to-use project structure and tools.
A starter kit for developing Game Boy games with modern tooling and best practices.
A GUI Windows tool with plugins to unpack, decompress, and decrypt programs protected by UPX, ASPack, FSG, ACProtect, and similar software.
A stack-based compiled systems programming language with a modern syntax, inspired by FORTH.
A variable-width font engine for Game Boy homebrew games.
A colorful GameBoy Color demo showcasing DMA transfers, roto-zoom effects, and scanline palette changes using GBDK 2020.
A minimal example Game Boy project written in assembly for learning and starting new ROMs.
A Matrix digital rain effect for the Game Boy, written in LR35902 assembler.
A complete disassembly of the original Game Boy Tetris game with annotated source code and visualizations.
A puzzle game for GB and GBC.
A Game Boy assembly port of the classic Commodore 64 BASIC one-liner that generates a maze-like pattern.
A Game Boy demo programmed in Sharp LR35902 assembly for Skrolli Party 2017.
A Game Boy assembly tutorial demonstrating how to manipulate scroll registers during HBlank to create raster effects like sine waves and transitions.
Back to Color, a GBC demo for the GBDev 2014 compo.
A collection of Game Boy assembly prototypes exploring graphics techniques like day/night cycles and transparency.
A classic Snake game programmed for the original Game Boy hardware.
A hobby x86 32-bit operating system with a custom kernel, bootloader, device drivers, and C standard library for learning.
A modernized audio driver for GameBoy games, enabling simultaneous music and sound effects playback with easy integration.
A detailed guide and implementation for a simple PE file packer that encrypts executable sections and adds an unpacking stub.
Case-insensitive, Unicode-aware drop-in replacements for Go's strings and bytes packages.
A GameBoy Color demo program that recreates a pixel art beach animation within the console's technical constraints.
A classic Minesweeper game for the GameBoy (Color compatible), written from the ground up in assembly language.
A VGA graphics and PC hardware library for DOS game development using Assembly (TASM) and Turbo Pascal.
A cross-platform unit testing tool for MOS 6502 assembly programs, featuring a built-in emulator and JSON-based test scenarios.
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