Showing 15 of 87 projects
A cross-platform unit testing tool for MOS 6502 assembly programs, featuring a built-in emulator and JSON-based test scenarios.
A Neovim plugin for painless conversion between ASCII, decimal, hex, binary, and octal representations.
A complete rewrite of DevSound for Game Boy with new features and significantly reduced CPU load.
A MASM-based x86 packer implementing process hollowing and NTDLL remapping for payload protection.
A PE file packer that adds a custom shell to executable files for protection and modification.
A homebrew adventure game for the original grey Gameboy, built with RGBDS assembly tools.
Game Boy video effect experiments using STAT interrupts for real-time screen manipulations.
A collection of Game Boy software developed in Assembly, including games and demos.
A disassembly of the 1994 Game Boy game 'The Jungle Book' with tools for analysis and modification.
An Emacs major mode for editing RGBDS assembly code, providing syntax highlighting and editing features.
A Nintendo DS port of Manic Miner featuring 50 levels compiled from official ports and original creations.
A 1024-byte Game Boy Color space shooter minigame written in pure 8080-like assembly.
Chip-8 multiplication routines for 4x4, 8x8, and 16x16 bit operations, written in Octo assembly.
Open-source engine source code for the 1994 action-adventure game Little Big Adventure 1, released for preservation and education.
Converts PNG images into Gameboy assembly tile and map data for homebrew development.
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