Showing 14 of 86 projects
A complete rewrite of DevSound for Game Boy with new features and significantly reduced CPU load.
A Neovim plugin for painless conversion between ASCII, decimal, hex, binary, and octal representations.
A MASM-based x86 packer implementing process hollowing and NTDLL remapping for payload protection.
A PE file packer that adds a custom shell to executable files for protection and modification.
An Emacs major mode for editing RGBDS assembly code, providing syntax highlighting and editing features.
A collection of Game Boy software developed in Assembly, including games and demos.
A homebrew adventure game for the original grey Gameboy, built with RGBDS assembly tools.
Game Boy video effect experiments using STAT interrupts for real-time screen manipulations.
A 1024-byte Game Boy Color space shooter minigame written in pure 8080-like assembly.
A disassembly of the 1994 Game Boy game 'The Jungle Book' with tools for analysis and modification.
A Nintendo DS port of Manic Miner featuring 50 levels compiled from official ports and original creations.
Chip-8 multiplication routines for 4x4, 8x8, and 16x16 bit operations, written in Octo assembly.
Open-source engine source code for the 1994 action-adventure game Little Big Adventure 1, released for preservation and education.
Converts PNG images into Gameboy assembly tile and map data for homebrew development.
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