Showing 36 of 273 projects
An FPGA implementation of Nintendo's Game Boy console, originally created as an MIT digital systems project.
A Flash-based port of sfxr for generating and synthesizing retro game sound effects with caching and mutation features.
Community-maintained source port modernizing the original Little Big Adventure 2 game engine for preservation and education.
A cross-platform OpenGL Doom source port with advanced modding features and modern rendering.
A modern source port of the classic 3D Realms game Shadow Warrior, enabling play on contemporary operating systems.
A Flappy Bird clone for the Game Boy, created to learn Game Boy development and assembly programming.
A classic Digger arcade game recreated in JavaScript using HTML5 Canvas.
A dual GB/GBC remaster of the arcade platformer Tobu Tobu Girl for Game Boy, Game Boy Color, and Super Game Boy.
A web-based tool that converts bitmap images to hexadecimal tile data for Nintendo Gameboy (DMG) software development.
A salvaged collection of Game Boy programming tutorials and examples using GBDK.
A JavaScript clone of the classic NES MegaMan game with near-perfect gameplay replication and touch/joystick support.
A modern, portable open-source engine for playing Little Big Adventure 1 (Relentless: Twinsen's Adventure).
A modern browser-based remake of the 90's puzzle game Logical, built with pure JavaScript and HTML5 Canvas.
A Java remake of the classic Amiga platformer Lionheart, preserving its original gameplay and visual style.
An unofficial open-source engine reimplementation of the classic game trilogy Crystal Caves, with modern improvements.
A training pipeline to generate four distinct AI NPC personality weight bundles for a Zelda-style N64 game, enabling byte-level transformer inference on the console's CPU.
Simulates Game Boy Printer paper output using Arduino and GNU Octave/Matlab, with realistic thermal print effects and support for 110 games.
A simple Quake level renderer written in Rust that loads and displays BSP maps from PAK files.
An ESP8266-based GameBoy printer emulator that receives and serves printed images over WiFi.
A collection of Game Boy programming examples and techniques for learning retro game development.
A boilerplate for Game Boy development in assembly, providing a ready-to-use project structure and tools.
An abstract racing game where you compete against time and AI to advance through a product's life-cycle.
Open-source PCB layout for a homebrew Game Boy Color cartridge using SST 27VF256 EEPROM.
A GIMP plugin and command-line tool for importing and exporting Game Boy tilemaps and tilesets to/from GBDK, ZGB, GBTD, and GBMB formats.
A web app to organize, edit, and share photos taken with the Game Boy Camera, with support for printing via Game Boy Printer hardware.
A native Linux/BSD port of the 1996 racing game Death Rally, requiring original game assets.
A collection of test ROMs for verifying Game Boy emulator accuracy, focusing on PPU register timing during rendering.
A starter kit for developing Game Boy games with modern tooling and best practices.
A web-based implementation of the classic Nokia snake game with retro styling.
A Gameboy port of Chrome's offline dinosaur game, written in C using GBDK.
A Megaman-inspired 2D action game where you battle computer viruses and reclaim lost abilities to save the internet.
A low-resolution scaler for Love2D games that simplifies retro-style pixel art rendering.
A faithful ASCII arcade game remake of the 1984 classic BEAST, built in Rust with global highscore tracking.
A JavaScript and Canvas 2D clone of the popular Flappy Bird game.
A variable-width font engine for Game Boy homebrew games.
A command-line tool for estimating ROM and RAM usage in Game Boy and other GBDK platform games from map, binary, and debug files.
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