Showing 36 of 387 projects
SDL2 port of the 1994 3D action game Rise of the Triad for modern operating systems.
A variable-width font engine for Game Boy homebrew games.
A MIDI synthesizer kit that turns a Game Boy Color into a multitimbral instrument controlled via MIDI.
A role-playing game for the Game Boy Color written in pure Sharp LR35902 assembly language.
A web-based viewer for exploring levels and playing cutscenes from classic Tomb Raider games (TR1-4) in 3D.
Extracts photos from Game Boy Camera and Pocket Camera save files, preserving frames and supporting Hello Kitty camera.
An ESP8266-based device that emulates the Gameboy Printer to wirelessly retrieve images from a Gameboy Camera.
A suite of Game Boy and Game Boy Color test ROMs for hardware research and emulator verification.
A terminal-based minesweeper clone written in Elixir, built as a learning exercise in test-driven development.
A toolchain for developing PICO-8 games using TypeScript, providing type safety and modern development workflows.
A repository of tools, information, and resources for preserving and emulating J2ME (Java 2 Micro Edition) applications.
A fan-made demake of the Evoland action RPG for the Nintendo GameBoy console.
A browser-based re-imagining of the classic Space Invaders game with 2D, 3D WebGL, and retro CRT modes.
A parser and sound driver that converts Music Macro Language (MML) into playable music on the Nintendo Game Boy.
A macOS media player for Game Boy Sound System files, built as a Game Boy emulator in Swift.
A simple old-school first-person shooter game built with the Godot engine, featuring navigation meshes and lightmaps.
A Python script to replace the built-in frames in Game Boy Camera ROMs with custom images or copy frames between ROMs.
A test ROM for verifying MBC3 Real-Time Clock functionality on Game Boy flash carts and emulators.
A 2D game engine and editor for creating custom Legend of Zelda quests.
A puzzle-platformer where you control Alge to escape Area 51 by cloning yourself and manipulating switches to disable lasers.
A colorful GameBoy Color demo showcasing DMA transfers, roto-zoom effects, and scanline palette changes using GBDK 2020.
A Game Boy port of Martin Korth's Magic Floor puzzle game featuring Libbet the boulder girl.
A custom fork of the Doom 64 EX+ engine that enhances the original game with restored cut content, new features, and expanded modding capabilities.
A pixel-art focused screen scaling module for Love2D that provides integer scaling, cursor management, and shader support.
A complete Minesweeper game implementation for the Nintendo Gameboy console.
A keyboard-controlled Game Boy tile editor for Unix systems, written in C using ncurses.
A native GBDK-2020 sound effect driver for Game Boy, designed for use with the FX Hammer editor.
An open-source emulation server for the 2006 version of RuneScape, designed for development and botting.
A homebrew puzzle game for Game Boy Color, Analogue Pocket, and Game Gear where players build pets from falling pieces.
A classic Snake game built with HTML5 Canvas and CoffeeScript, playable directly in the browser.
A minimal example Game Boy project written in assembly for learning and starting new ROMs.
A suite of tools to inspect, modify, and create levels for the 1995 racing game Hi-Octane through reverse engineering.
A Matrix digital rain effect for the Game Boy, written in LR35902 assembler.
A simple Snake game port written in C for the Nintendo GameBoy.
A Game Boy emulation library written in Ada, serving as a proof-of-concept for the language's suitability in emulator development.
A modern source port for Rise of the Triad focused on quality-of-life improvements, expanded compatibility, and new features.
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