Showing 36 of 387 projects
A complete disassembly of the original Game Boy Tetris game with annotated source code and visualizations.
A comprehensive, well-documented Gameboy assembly boilerplate project with bank switching, graphics, interrupts, and a custom font tileset.
A Game Boy game created for GBJAM 5 (2016) featuring a princess in a sci-fi adventure.
A Game Boy Color demo that visualizes music using undocumented PCM amplitude registers to create an oscilloscope-like display.
A development board for creating Gameboy accessories using ESP8266 microcontroller.
A retro Nintendo Entertainment System (NES) theme for Omarchy.org, providing a visually appealing Linux desktop configuration.
A tribute game to Doctor Who for Gameboy, built with gbdk and GB Lemon tracker.
Convert graphics and adjust palettes in real-time for Game Boy Color development.
A Game & Watch-inspired bubble-popping game for the original Game Boy, playable in browser or on hardware.
A modern source port of the classic DOS game Witchaven, enabling play on contemporary operating systems.
A simple Breakout clone game built with the Godot Engine 1.1.
A cross-platform music compiler kit for retro video game systems using MML (Music Macro Language).
A Game Boy demo programmed in Sharp LR35902 assembly for Skrolli Party 2017.
A modern source port of the classic 1995 DOS game William Shatner's TekWar, enabling play on contemporary operating systems.
A Nintendo Game Boy port of Google Chrome's offline Dino game, playable on original hardware or emulators.
An incomplete role-playing game for the Game Boy Color, developed between 1999 and 2001 and released as an alpha/preview.
A collection of Game Boy assembly prototypes exploring graphics techniques like day/night cycles and transparency.
A Doom-inspired first-person shooter game for ComputerCraft, built with Lua and Pine3D.
A mini arcade system that runs classic games on a 64x64 LED matrix with RP2040 hardware or as a PyGame desktop emulator.
A PCB shield for ESP8266 D1 mini boards that adds a Game Boy Link connector and OLED display pins for printer emulation.
Firmware for reading and writing Game Boy cartridge ROM, SRAM, and FLASH chips via USB.
A 64-bit reimplementation of the classic 1994 Bullfrog DOS game Tube, enabling modern system compatibility.
Specification for a custom Game Boy/Game Boy Color cartridge mapper with configurable ROM, RAM, RTC, and rumble support.
A bash script to download and automatically rename Pico-8 game carts from Lexaloffle BBS threads and index pages.
A retro puzzle game where you control a character who creates temporary clones to solve dangerous puzzles.
A faithful clone of the classic Missile Command arcade game, built with Lua and LÖVE for cross-platform desktop play.
A classic Tetris game implemented with ASCII art graphics, supporting multiple legacy platforms.
A classic Snake game programmed for the original Game Boy hardware.
A Flappy Bird clone for the original Nintendo Game Boy, written in C using GBDK.
A work-in-progress JavaScript/HTML5 clone of the classic Tempest arcade game.
A CPU emulator for running unit tests on Game Boy ROMs using real binaries without rebuilding.
A command-line tool that converts PNG images to Game Boy C array format for use with GBDK.
A low-resolution music puzzle game created for the LOWREZ game jam in 2014.
A Tempest arcade game clone for Android with touch controls and faithful gameplay mechanics.
A modernized audio driver for GameBoy games, enabling simultaneous music and sound effects playback with easy integration.
A Game Boy ROM that visualizes and allows editing of the wave channel's waveform with immediate playback feedback.
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