Showing 36 of 387 projects
A platformer game for the original Game Boy, written in assembly language.
A Java clone of the classic 1980s arcade game Tempest with faithful gameplay mechanics.
A partial disassembly of the Game Boy Color game Harvest Moon 3, providing a foundation for translation projects.
A Python script that makes PICO-8 web player HTML files responsive by restructuring layout and adding CSS flexbox styles.
A kid-friendly retro 3D point-and-click adventure game, reimagining the classic Atari Adventure with mazes, beasts, and ancient Persian themes.
A Chip-8 emulator for the Super Nintendo Entertainment System, written entirely in 65c816 and SPC-700 assembly.
A classic shoot 'em up game built with Three.js, inspired by Raptor: Call of the Shadows.
A 2009 iOS puzzle game inspired by Auditorium, featuring glowing light physics and dynamic visual effects.
Converts Game Boy Tile Designer (GBTD) and Map Builder (GBMB) files into formats usable with GBDK for Game Boy game development.
A fully functional Game Boy Classic FPGA implementation from scratch with simulation and testing tools.
A Game Boy puzzle game where you can edit custom block piece sets and use them in Tetris-style gameplay.
A Flappy Bird clone developed for Nintendo Gameboy and Gameboy Color systems.
A Game Boy homebrew game that combines classic Pong gameplay with laser mechanics.
A GameBoy Color demo program that recreates a pixel art beach animation within the console's technical constraints.
A source code recreation of the classic 1995 racing game Hi-Octane, including a level editor for modding.
A classic Minesweeper game for the GameBoy (Color compatible), written from the ground up in assembly language.
A command-line tool to download PICO-8 cartridges by their ID number.
A set of tools and C library extensions for the Gameboy Development Kit (GBDK) to export images and handle metasprites.
A short game created for the Theater Game Jam (PGA 2015) about climbing a mountain.
A complete rewrite of DevSound for Game Boy with new features and significantly reduced CPU load.
A Snake clone for Game Boy written in C with GBDK, serving as a starter project for Game Boy development.
A Game Boy and Game Boy Color emulator written in pure Lua for ComputerCraft and CraftOS-PC environments.
A puzzle game for MS-DOS built with OpenWatcom, playable via DOSBox or online platforms.
A set of tools for text manipulation and translation in Game Boy ROMs, enabling custom text editing for classic games.
A web game where players guess Pokémon by listening to their in-game cries.
A text-mode pong game that runs on bare metal PCs or DOS without an operating system.
A Game Boy Color game written in pure 8-bit assembly language for the LR35902 CPU.
A Doom clone built with the Babylon.js JavaScript engine, featuring random world generation and sprite-based enemies.
Sniff packet communications between a real Gameboy and a real Gameboy printer to capture test vectors for emulation.
A puzzle game for Nintendo Gameboy where you control a turtle that can grow and shrink to navigate obstacles and collect eggs.
A hardcore oldschool platformer game built on the INSTEAD engine where players control an escaping cat.
A modern, portable reimplementation of the Time Commando game engine from 1996, built for learning and preservation.
A classic Game Boy-style puzzle game where players navigate a robot through postal-themed challenges.
A portable collection of ASCII Space Invaders, Pacman, and Frogger games with sound that run in a terminal on Windows, OSX, and Linux.
A Nintendo DS remake of the 1986 Commodore 64 classic detective adventure game The Detective Game.
A homebrew adventure game for the original grey Gameboy, built with RGBDS assembly tools.
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