Showing 27 of 387 projects
A Game Boy game created in one week for the BitBitJam3 game jam.
A minimal SDL front end in Ada for the Gade Game Boy emulator, providing a portable reference implementation.
A GameMaker Studio 2.3+ example project demonstrating how to create simple 3D world models from a 2D grid in the style of classic dungeon crawlers.
A board game clone with AI opponent, originally developed for early mobile devices like the Sharp Zaurus.
A virtual reality arcade game written entirely in BASIC, playable on DOS and modern systems via QB64.
A collection of Game Boy software developed in Assembly, including games and demos.
Pure Haxe implementation of Sfxr for generating retro sound effects.
A classic Towers of Hanoi puzzle game implemented for MS-DOS with text-based graphics.
A Game Boy Color clone of the classic Atari 2600 Boxing game developed by Activision in 1980.
A disassembly of the 1994 Game Boy game 'The Jungle Book' with tools for analysis and modification.
A 1024-byte Game Boy Color space shooter minigame written in pure 8080-like assembly.
A 1K 4-way breakout clone for Game Boy Color written in pure 8080-like assembly language.
A classic Pong game playable on OpenTX-powered RC transmitter radios.
A template project for Gameboy DMG/Color development with pre-made basic functions.
A Nintendo DS port of Manic Miner featuring 50 levels compiled from official ports and original creations.
A Nokia-style snake game built with the Imba programming language.
Analyzes Game Boy code execution to generate statistics on the most frequently used CPU instructions.
A faithful remake of the classic Amiga puzzle game Logical, offering modern compatibility and gameplay.
A fork of Julius/Augustus that makes the city-building engine work with Pharaoh instead of Caesar 3.
A Zelda-inspired ZSH terminal theme that displays Git status using retro NES HUD elements like hearts and level indicators.
A Nintendo DS homebrew remake of the 1986 Commodore 64 game Warhawk, coded entirely in ARM assembler.
Open-source engine source code for the 1994 action-adventure game Little Big Adventure 1, released for preservation and education.
A 2D Asteroids-style arcade game built with the MX2 framework using SDL2 and Vulkan.
A Vulkan-powered color-matching puzzle game remake of the classic Atari 2600 game Acid Drop.
A Gameboy DMG game written in z80 assembly where you harvest crops by watering them with rabbit blood.
A Gameboy game created for Ludum Dare 38 game jam, featuring puzzle-platformer gameplay.
Converts PNG images into Gameboy assembly tile and map data for homebrew development.
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