Showing 36 of 387 projects
An Arduino-based emulator that captures images from Game Boy games via the link cable, replacing the original Game Boy Printer.
An unofficial source port for the classic Blake Stone: Aliens Of Gold and Planet Strike games, enabling modern high-resolution and 3D rendering.
A PICO-8 demake of the classic SCUMM engine for creating retro-style point-and-click adventure games.
A collection of Python tools for reverse engineering Pokémon Red and Crystal, including disassemblers, map editors, and graphics converters.
A toolchain that compiles Rust code to GBZ80 assembly for creating Game Boy games.
A complete disassembly of the Pokémon Trading Card Game for Game Boy Color, enabling ROM analysis and modification.
A Game Boy ROM disassembler that generates RGBDS-compatible assembly code with support for symbol files and image extraction.
A retro 2D platformer game built with Ruby, featuring a unique character-switching mechanic inspired by Super Mario World.
An original GameBoy game blending Jump'n'Run and Metroidvania elements, developed with custom tools and assembly.
A 2D shader for Godot 3 that simulates CRT screen effects like curvature, scan lines, and vignette.
A portable, enhanced source port for Doom, Heretic, and Hexen with modern graphics and cross-platform support.
A tile-first, retro-ready 2D game engine that runs on terminal, desktop, and web with a unified rendering abstraction.
A client/server source port for Doom enabling online multiplayer with enhanced features while preserving original gameplay.
A JavaScript GameBoy Advance emulator using HTML5 canvas and Web Audio API for browser-based gaming.
Size-optimized ports of the 240p Test Suite for NES, Game Boy, and Game Boy Advance to test retro video output.
A debugging tool that compares your Game Boy emulator's CPU state against a reference to pinpoint bugs in test ROMs.
A clean-room reimplementation of the Diablo 2 game engine in C, designed for portability and modding.
A lightweight, open-source client for Ace of Spades that runs on very old hardware with OpenGL/ES 1.1 support.
An open-source engine re-implementation of the 2001 castle simulation game Stronghold, enabling cross-platform play.
A CHIP-8 emulator written in Rust and compiled to WebAssembly for browser execution.
An open-source implementation of the Diablo 1 game engine, supporting Diablo, Hellfire, and mods.
An advanced DOOM source port with enhanced scripting, high-resolution support, and cross-platform compatibility.
A test ROM for Game Boy (DMG) emulator developers to verify accurate PPU emulation.
A terminal-based clone of the classic snake game, built with C++ and ncurses.
An open-source reimplementation of the classic 1990s space race strategy game Buzz Aldrin's Race into Space.
A modern open-source interpreter for Commander Keen and Cosmo's Cosmic Adventure games, enhancing classic DOS gameplay with new features.
A cross-platform ZX Spectrum emulator written in Rust, featuring highly accurate Z80 and AY chip emulation.
A Java tool for modifying songs, samples, fonts, and palettes in Little Sound Dj (LSDj) ROM images and save files.
A minimalist Quake source port that accurately reproduces the original v1.09 DOS experience with no modern enhancements.
A complete, documented disassembly of The Legend of Zelda: Oracle of Ages and Seasons for Game Boy Color.
A command-line 2D Minecraft-inspired game built with Python, playable directly in the terminal.
Source code for the classic 1991 first-person shooter Catacomb 3-D, released under GPLv2.
A collection of simplified GBDK examples for Game Boy development, covering graphics, sound, input, and hardware features.
A CHIP-8 game console emulator implemented on an FPGA chip (TinyFPGA BX) with hardware integration.
A complete disassembly of Pokémon Pinball for Game Boy Color, enabling ROM analysis and modification.
A free, open-source Zelda-like 2D game built with the Solarus game engine.
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