Showing 21 of 57 projects
Source code of the Theoretical Physics Reference online book
A modern C++23 framework for game development, modding, and cheat creation with high-performance math, physics, and graphics support.
A C# port of the Box2D physics engine for 2D physics simulations in .NET and Unity3D.
A Python library providing orthogonal polynomial classes for lines, triangles, disks, spheres, n-cubes, and nD spaces with stable recurrence schemes.
A simple 2D physics library for Haxe with a focus on easy integration into any game engine or framework.
An open-source game engine for creating and modding Mount & Blade-style role-playing games, built with C# and Ogre3D.
An open-source Object Pascal physics engine library for 3D games with rigid body dynamics and collision detection.
A curated collection of quantum computing resources in Portuguese, covering algorithms, hardware, programming, and applications.
A Godot plugin that automatically generates collision shapes for multiple 3D objects with a single click.
A robust Lua library for 2D geometry, collision detection, and mathematical calculations.
A GDNative plugin for Godot Engine providing lightning-fast collision checking for convex shapes (boxes, cylinders, spheres) via libccd.
A realistic Apollo 11 lunar lander simulator built with Ada, GTK, and Cairo for interactive landing practice.
A 3D collision library for GameMaker 2024.14 supporting boolean tests, push-out vectors, raycasting, and optimized grid-based checks.
A Godot plugin that automatically generates colliders for 2D sprites and plans to support 3D meshes.
A research framework for neutrino physics simulations and data analysis.
A curated list of common misconceptions about quantum technology and computers, debunking myths for programmers.
An Ada library for formatting physical values with proper metric (SI) unit scaling and prefixes.
A high-performance, physics-based kinematic character controller for PlayCanvas with smooth movement, jumping, and slope handling.
A debugger for visualizing cannon-es physics simulations within BabylonJS scenes.
A MicroPython module for automatic uncertainty propagation in scientific calculations.
A GitHub-based Ask Me Anything platform for public Q&A using GitHub Issues.
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