A Godot plugin that automatically generates colliders for 2D sprites and plans to support 3D meshes.
AutoColliders is a Godot engine plugin that automates the creation of collision shapes for nodes, starting with 2D sprites. It simplifies game development by reducing manual collider setup, allowing developers to focus on gameplay and design.
padding_percent property for fine-tuned collision boundaries.AutoColliders aims to streamline collision setup in Godot through automation, prioritizing ease of use and iterative improvement while maintaining performance and editor integration.
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