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AutoColliders

MITGDScript

A Godot plugin that automatically generates colliders for 2D sprites and plans to support 3D meshes.

GitHubGitHub
11 stars2 forks0 contributors

Overview

AutoColliders is a Godot engine plugin that automates the creation of collision shapes for nodes, starting with 2D sprites. It simplifies game development by reducing manual collider setup, allowing developers to focus on gameplay and design.

Key Features

  • Real-time Collider Updates — CollisionPolygon2D automatically adjusts when sprite properties like texture or padding change.
  • AutoColliderSprite Node — Provides a specialized Sprite node with built-in collider generation, integrating seamlessly into the Godot editor.
  • Padding Control — Adjust collider size relative to the sprite with a padding_percent property for fine-tuned collision boundaries.
  • Freeze Functionality — Lock colliders in their current state to prevent unwanted changes during editing or runtime.
  • Manual Regeneration — Clear and regenerate colliders on demand, with planned improvements for smoother runtime updates.

Philosophy

AutoColliders aims to streamline collision setup in Godot through automation, prioritizing ease of use and iterative improvement while maintaining performance and editor integration.

Quick Stats

Stars11
Forks2
Contributors0
Open Issues0
Last commit4 years ago
CreatedSince 2022

Tags

#open-source#physics#collision-detection#game-development#godot-plugin#2d-games#automation#game-engine

Built With

G
Godot

Included in

Godot9.7k
Auto-fetched 5 months ago

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