Showing 36 of 224 projects
A utility to generate realistic analytics traffic for Sitecore Experience Database (xDB) with configurable patterns.
A realistic Apollo 11 lunar lander simulator built with Ada, GTK, and Cairo for interactive landing practice.
An ESP32 sensor that reads electricity meter P1 port data and publishes it to MQTT and HomeAssistant, written in MicroPython.
A 1D3V particle-in-cell simulation code for plasma physics, accelerated using JAX for performance on CPUs, GPUs, and TPUs.
A Swift Playground that visualizes gravity by simulating the curvature of spacetime based on Einstein's Theory of General Relativity.
A humorous HTML5 cooking simulator where you prepare a turkey to impress your partner's family during Thanksgiving.
Integrates the p2.js 2D physics engine with PlayCanvas for visual editing of physics-based applications.
An R package for constructing a transit network from GTFS data and modeling real-time vehicle positions to generate ETAs.
A Go library for solving ordinary differential equation systems with a simple API and interactive simulation capabilities.
A Delphi port of the Recast Navigation library for 3D pathfinding and navigation mesh generation.
A Go library for solving ordinary differential equations with multi-dimensional state vectors and channel-based stopping conditions.
A single-file Entity-Component-System (ECS) framework for the Crystal programming language, designed for game development and simulation.
A pure random data generation library for realistic simulations in Erlang, Elixir, and Gleam applications.
A Haxe port of Walaber's C++ soft body physics engine for creating soft body simulations.
A PID controller implementation for ROS2 robotics applications.
An event-driven JavaScript library for managing and simulating Web Monetization API with dynamic payment pointers.
A JavaFX and FXGL application for learning cellular automata through interactive generative art simulations.
A Crystal library for defining hierarchical models and constructing discrete event simulations based on PDEVS formalism.
A multi-mars rover implementation in Elixir for exploring the Mars Rover kata with functional programming.
A VS Code extension for debugging TEAL smart contracts on a simulated Algorand Virtual Machine.
A Lua hierarchical task network planner for AI, featuring partial planning, domain splicing, and minimal dependencies.
An open-source ballistics library for calculating projectile trajectories and ballistic data.
A Go port of glMatrix providing high-performance vector and matrix math operations for 3D graphics and simulations.
A multi-engine COVID-19 simulator with Ada and Qt5, implementing Lancet and XPH Pharmaceutical models.
A turn-based roguelike puzzle game designed as a benchmark for modeling human decision-making styles and creating procedural personas.
A command-line tool for designing, simulating, and analyzing antenna arrays using distributed computing via the Golem Network.
A Babylon.js glTF loader extension for importing 3D models with rigid body physics information.
Lua implementation of Walker-Vose alias method for efficient weighted random sampling.
An R package to simulate and visualize network diffusion processes using simple epidemic models like SI.
A Conway's Game of Life simulation built with the Imba programming language.
Dynamic bindings to the Open Dynamics Engine physics library for the D programming language.
An Agent-Based Modelling framework built on JAX for scalable and efficient simulations with automatic vectorization and JIT compilation.
An assembler and emulator for the fictional YOTROC CPU architecture, featuring a full IDE and virtual machine.
V wrapper for the Chipmunk2D physics library, providing full API coverage for 2D physics simulations.
A playful simulation of a software installer that does nothing, created purely for entertainment.
A Python wrapper for cadCAD that dispatches simulation workloads to the decentralized Golem supercomputer network.
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