Showing 32 of 68 projects
An open-source pixel art sci-fi real-time strategy game mod for OpenRA with multiplayer, bots, and a map editor.
A programmable MITM proxy written in Rust for intercepting, inspecting, and modifying HTTP/HTTPS traffic with Lua scripting.
A cross-platform, open-source MUD client with a fast text display and powerful Lua scripting.
A free and open-source 2D game engine with Lua scripting, built on SFML, featuring a map editor and plugin system.
A free and open-source 2D game engine with Lua scripting, built on SFML, featuring a map editor and plugin system.
An open-source Zelda-like 2D game engine written in C++ that runs games scripted in Lua.
An open-source synthesizer plugin that creates music by drawing 3D objects, text, and images on an oscilloscope using audio.
A cross-platform development environment for creating 2D/3D games and interactive applications with Lua, supporting Android, iOS, desktop, and web.
A single-file, unlicensed 3D game engine/framework written in C, featuring an integrated asset pipeline and cross-platform support.
A 3D game engine for GameCube, Wii, 3DS, Windows, Linux, and Android.
A high-performance, cross-platform 3D game engine with Vulkan/DirectX 12 support, built on a novel 'Everything is an asset' design principle.
A text-based Tetris clone written in Lua that runs in the terminal.
An open-source sandbox game engine inspired by Minecraft, focused on fun and modding.
A Godot addon that adds Lua API support for creating sandboxed modding environments in GDScript, C#, or GDExtension.
A scriptable network authentication cracker for custom services, using Lua scripts to test credentials.
A scriptable network authentication cracker for custom services, using Lua scripts to test credentials.
A free, cross-platform game engine for 2D and 3D projects using an entity component system (ECS) and data-oriented design.
A full-featured, high-performance Redis client library for the Crystal programming language.
A tiny, unlicensed 3D game engine written in C with C++ and Lua interfaces, emphasizing simplicity and embeddability.
A Lua telemetry script for INAV/Betaflight that provides flight status displays on RC transmitter screens.
An open-source online battle simulator for Pokémon, allowing players to battle using custom teams and rules.
A lightweight, high-performance network server for the Kyoto Cabinet key-value database with replication and memcached protocol support.
An open-source single-player medieval-fantasy 2D JRPG based on an extended Hero of Allacrost engine.
An advanced C++ 3D game engine with a full editor, ECS architecture, and DirectX 11 renderer, powering an in-production game.
A Tetris game plugin for Neovim, written in Fennel and compiled to Lua, bringing classic gameplay to your editor.
A modern, cross-platform 2D game engine written in C++23 with Lua scripting and WebAssembly support.
A blazingly fast HTML renderer for creating Neovim plugin UIs using HTML, CSS, and Lua.
A game engine with Lua scripting support, built for extensibility and cross-platform development.
A Lua-Neovim plugin for toggling and managing terminal windows with multiple buffer support.
A universal data converter that translates JSON, BSON, YAML, CSV, XML, and MT940 to any format using Go templates.
A VLC extension that adds a menu option to delete video files from disk while playing them.
A cross-platform OpenGL Doom source port with advanced modding features and modern rendering.
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