A free and open-source 2D game engine with Lua scripting, built on SFML, featuring a map editor and plugin system.
ÖbEngine is a free and open-source 2D game engine built on top of SFML, designed to make game development accessible and fun. It provides a complete toolkit including a map editor, Lua scripting, and a plugin system, enabling developers to create a wide range of 2D games without licensing fees or royalties.
Indie game developers, hobbyists, and educators looking for a fully-featured, open-source 2D game engine with Lua scripting and extensive tooling.
Developers choose ÖbEngine for its comprehensive feature set, permissive MIT license, and focus on accessibility, offering a royalty-free alternative to commercial engines with built-in tools like a map editor and plugin system.
2D Game Engine with Lua Scripting made on top of SFML !
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Includes a built-in map editor and canvas API for real-time drawing, enabling level design and UI creation without external tools.
Free with no royalties, allowing commercial use and modification, as emphasized in the philosophy section.
Event-based Lua scripting simplifies game logic, with examples like a rotating goat demonstrating ease of use.
Supports native C++ plugins with automatic bindings, enabling engine customization and documentation generation.
Custom package system with an online repository streamlines dependency and asset management for projects.
Mobile and web exports are only planned features, restricting deployment to desktop platforms like Windows, Linux, and macOS.
Requires manual setup of SFML 2.5.1 and other dependencies, which can be daunting compared to engines with one-click installers.
README explicitly states it doesn't handle 3D, making it unsuitable for any game requiring 3D graphics or partial 3D effects.
Relies on a core team and open contributions, so it lacks the extensive documentation and asset libraries of larger engines like Godot.