Showing 17 of 17 projects
An open-source, no-code game engine for creating 2D, 3D, and multiplayer games across mobile, desktop, and web platforms.
A JavaFX-based game development framework for building 2D games and complex UI applications with a clean, high-level API.
A lightweight, open-source 2D game engine for ActionScript 3 that leverages GPU acceleration via Stage3D for cross-platform deployment.
A free, cross-platform 2D game engine built with Haxe and OpenFL for native multi-platform deployment.
A blazingly fast Swift 2D game engine for Apple platforms with an easy-to-use API and Core Animation-based rendering.
Cross-platform 3D and 2D game engine with a powerful visual editor, built with modern Pascal.
A free and open-source 2D game engine with Lua scripting, built on SFML, featuring a map editor and plugin system.
A free and open-source 2D game engine with Lua scripting, built on SFML, featuring a map editor and plugin system.
An easy-to-use open source Android native game framework for building 2D games.
A LÖVE-based 2D game engine for Lua, designed for multiplayer-first experiences with professional-grade features.
An open-source Zelda-like 2D game engine written in C++ that runs games scripted in Lua.
A cross-platform 2D game engine built in .NET, focused on ultimate productivity for game developers.
A SpriteKit and GameplayKit based engine for building 2D games on Apple platforms, with a focus on side scrollers.
A free ActionScript 3 library for fast 2D Flash game development with built-in graphics, collision, and debugging tools.
A C99 cross-platform 2D game library with deferred/forward rendering, collision detection, audio, and asset management.
An open-source, cross-platform game engine built with modern C++ for indie developers targeting iOS, Android, and Windows.
A simple game engine built with raylib and mruby, designed to make game development accessible.
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