Showing 36 of 57 projects
A cross-platform, graphics API agnostic rendering library that follows a 'Bring Your Own Engine/Framework' style.
A cross-platform, graphics API agnostic rendering library that follows a 'Bring Your Own Engine/Framework' style.
A libre real-time strategy game engine for classic Westwood games like Command & Conquer: Red Alert.
A free engine clone of the Genie Engine used by Age of Empires, Age of Empires II, and Star Wars: Galactic Battlegrounds.
A free, open-source, cross-platform game engine for creating high-performance 2D/3D games and instant web entertainment.
A feature-rich, production-ready 2D and 3D game engine written in Rust with a built-in scene editor.
A data-oriented and data-driven game engine written in Rust, designed for extreme multithreading and clean architecture.
A Go-centric expression language for dynamic configurations, offering safety, speed, and seamless Go integration.
A high-quality modern 3D game engine written in C++ and C# with a focus on fast workflow and stunning graphics.
A universal, type-safe CSS-in-JS framework for building design systems with build-time extraction.
Open-source C++ game engine for creating cross-platform 2D/3D mobile and desktop games.
A lightweight cross-platform Rust game framework for creating 2D and 3D games with minimal friction.
An extensible SQL-like query language and SDK for querying .git files and other data sources with full SQL feature support.
A free, open-source, cross-platform 2D game engine built on Lua for rapid development of games and apps.
A comprehensive checklist and collection of Search Engine Optimization (SEO) tips, techniques, and recommended tools.
A Perl engine that routes all your internet traffic through the Tor network for enhanced privacy and anonymity.
A free, portable C/C++ audio engine for games with minimal dependencies and simple API.
A CSS framework and language extension that provides modern utilities, components, and a design system for building responsive web interfaces.
A versatile wallpaper engine that creates interactive and customizable desktop experiences.
A curated list of actively maintained open-source game remakes, reimplementations, and source ports across all genres.
An open-source framework for real-time multi-physics simulation, specializing in medical simulation and robotics.
A portable open-source reimplementation of the Infinity Engine for running classic RPGs like Baldur's Gate on modern platforms.
A cross-platform Diablo II remake built with Java and LibGDX, supporting PC, Android, and multiplayer.
A .NET workflow engine component that adds customizable workflow capabilities to applications, supporting SQL/NoSQL databases and runtime process scheme generation.
A free and open-source 2D game engine with Lua scripting, built on SFML, featuring a map editor and plugin system.
A free and open-source 2D game engine with Lua scripting, built on SFML, featuring a map editor and plugin system.
A Game Boy / Game Boy Color engine for creating games in C or assembly with built-in sprite management, collision detection, and asset handling.
An easy-to-use open source Android native game framework for building 2D games.
A lightweight, easy-to-integrate Verlet physics engine for JavaScript, enabling realistic simulations of ropes, cloth, and soft bodies.
An open-source engine implementation of Final Fantasy VIII written in C# using MonoGame, enabling the game to run on Windows and Linux.
A C++20 game engine built on EnTT's Entity-Component-System architecture, focusing on ease-of-use, runtime extensibility, and compile-time type safety.
An open-source re-implementation of the 2003 space simulation game Freelancer, built with C# and OpenGL.
A decompilation of Tomb Raider: Chronicles game code from PlayStation and PC versions into readable C source.
A powerful and easy-to-use 3D engine extension for the LÖVE 2D game framework.
A lightweight game development framework combining SDL2 and the Wren scripting language for 2D games.
A modern C++ framework for Vulkan development, providing a productivity layer with support for ray tracing, meshlets, and serialization.
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