Showing 30 of 66 projects
A lightweight game development framework combining SDL2 and the Wren scripting language for 2D games.
A modern C++ framework for Vulkan development, providing a productivity layer with support for ray tracing, meshlets, and serialization.
A free and open-source 3D game engine written in the D programming language.
A curated list of game development resources, engines, libraries, and tools for the Haxe programming language.
An HTTP mock server for stubbing services and simulating dynamic API responses using ASP.NET Core and C# scripting.
Integrate MonoGame rendering into Windows Forms applications to easily create custom editor environments.
An open-source engine re-implementation of the 2001 castle simulation game Stronghold, enabling cross-platform play.
A versatile game engine for creating video games and real-time 3D/2D applications, including simulators and VR systems.
An advanced C++ 3D game engine with a full editor, ECS architecture, and DirectX 11 renderer, powering an in-production game.
An experimental open-source render engine for exploring modern graphics techniques and engine architecture.
A modular cross-platform game engine for C# built on MonoGame, with built-in support for 3D multiplayer games.
A Rails Engine framework for safe and rapid feature prototyping, enabling isolated feature development with conditional execution.
A BPMN process engine for deploying, executing, and managing process-based applications, either standalone or embedded.
A Blender-to-Godot addon that transforms 3D models into functional gameplay elements with minimal manual setup.
A high-performance Object-Graph Mapping (OGM) library for the Apache TinkerPop graph stack.
A reverse-engineered C++ remake of Magic Carpet 2 with HD support, modern controls, and cross-platform compatibility.
A plugin-based client-server voxel game engine written in the D programming language.
A GameMaker framework for creating authentic classic Sonic the Hedgehog fangames with accurate physics and modular design.
A Java-based 3D game engine with isometric rendering, built on libGDX for creating open-world voxel and sprite games.
FreePascal and Delphi bindings for the QuickJS JavaScript engine, enabling embedded scripting in Pascal applications.
A curated list of tools, tutorials, examples, and resources for the Construct 2 and Construct 3 game engines.
A lightweight, expressive, and extensible multimedia engine for 2D/3D graphics and game development.
A 3D graphics and game engine for Delphi and Windows, built on DirectX 11 and used to develop Rise of Legions.
A V module providing the core text editor engine for building editors, text areas, and game consoles.
Cross-platform 2d game framework
A Rust UI framework with Dioxus, blending Arknights flat design, sci-fi aesthetics, and traditional Chinese colors.
A multi-account, form-based, database-less, application-wide, Rails authenticator.
A sophisticated Flexbox layout library for Angular with a responsive API and Signals support.
A discontinued ActionScript 3 game engine for 2D GPU-accelerated rendering using Stage3D.
A library for A* pathfinding in 2.5D games, designed for easy integration and plug-and-play use.
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