A 3D game engine for GameCube, Wii, 3DS, Windows, Linux, and Android.
Octave is a 3D game engine that enables developers to create games for a variety of platforms, including legacy consoles like the GameCube, Wii, and 3DS, as well as Windows, Linux, and Android. It solves the problem of fragmented development by providing a single engine that targets both older and modern hardware, streamlining the game creation process. The engine includes tools like a standalone editor and supports Lua scripting for game logic.
Game developers and hobbyists interested in creating 3D games for multiple platforms, especially those targeting legacy Nintendo consoles (GameCube, Wii, 3DS) alongside desktop and mobile systems.
Developers choose Octave for its unique cross-platform support that includes niche consoles, its use of Lua for accessible scripting, and its Docker-based build system for consistent, reproducible deployments across all target platforms.
A 3D game engine for GameCube, Wii, 3DS, Windows, Linux, and Android.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.
Uniquely targets niche platforms like GameCube, Wii, and 3DS alongside modern systems, enabling development for retired hardware from a single codebase, as shown in the Docker build commands for each platform.
Uses a Docker-based build system for consistent packaging across all supported platforms, reducing environment-specific issues, with detailed documentation provided for commands like 'build-3ds' or 'build-wii'.
Integrates Lua for game logic with dedicated documentation, allowing rapid iteration without deep C++ knowledge, as referenced in the Lua documentation link.
Provides a precompiled level editor for game design, available in Releases, reducing dependency on external tools for basic scene creation.
The project is paused with no active maintenance, meaning bug fixes and new features are unlikely, and the README explicitly recommends the VLT Media fork for modern improvements.
Requires installing multiple SDKs (Vulkan, devkitPro) with intricate steps for GameCube packaging, especially on Windows, making initial configuration time-consuming and error-prone.
CMake support is only a work-in-progress and tested solely on Linux, limiting build flexibility, and the base engine lacks features like visual scripting available in the fork.