Showing 36 of 2098 projects
A parser and renderer for Aseprite animations in the LÖVE 2D game framework.
A language server providing full IDE-like support for the PICO-8 fantasy console's Lua dialect.
A Haxe library for native video playback in HaxeFlixel and OpenFL games using libVLC.
A free iOS action game built with SpriteKit where players tap to control a paper plane and destroy falling sakura flowers.
A cross-platform C++ library for creating Vulkan windows and handling input events, abstracting platform-specific complexities.
A Godot Engine module wrapping the Accidental Noise Library, enhanced with a visual noise editor for procedural content generation.
A fast Clojure library for emulating a terminal with OpenGL rendering and Unicode support.
A C++ Godot engine module for creating voxel worlds with editor integration, gameplay features, and extendability.
A 3D multiplayer game prototype built with Clojure and ClojureScript, featuring an Entity Component System architecture.
Unity editor extension to bookmark and quickly return to preset scene camera positions.
A Windows tool for organizing and editing PICO-8 cartridge Lua code with a project explorer and built-in viewers.
An embeddable, in-game editor for HaxeFlixel that transforms the Flixel debugger into a full-featured editor.
A lightweight Java library for procedural map generation using noise, cellular automata, and dungeon algorithms.
A definition-based networking framework for Roblox that simplifies creating and managing remote events and functions.
A minimal Go framework for quickly prototyping 2D games with simple drawing, input handling, and sound.
A modern Entity Component System library for Roblox game development.
Official SDL2 and SDL3 bindings for the V programming language, providing full access to multimedia and game development libraries.
A Godot 4.1+ plugin for bidirectional serial communication with Arduino devices.
A Godot 4.6+ add-on for managing 2D and 3D scenes as assets with organization, search, and quick access.
A free, open-source voxel-based sandbox game where you explore and survive on a strange alien planet.
A tiny high-performance Lua library for adding drawing layers and Z-axis ordering to any graphics framework.
A minimalist turtle graphics library for LÖVE, enabling procedural drawing with a robotic turtle metaphor.
A 2D lighting and shadow system for GameMaker 2024.8 and 2022 LTS, enabling dynamic visual effects in games.
Issue tracker for the Vulkan graphics API implementation of Dota 2 across Windows, Linux, and macOS.
An Android app implementing Conway's Game of Life with customizable rules, presets, and an interactive board.
A thick Ada 2005 binding for OpenGL and GLFW that enriches the API with Ada's object orientation, type safety, and generics.
An in-memory, Redis-like key-value store for Godot, providing rich data structures and pub/sub messaging.
A curated collection of open-source libraries, tools, and resources for esports development and data analysis.
An extensible developer console for Roblox with a simple CLI for creating custom commands.
A UI framework for MonoGame featuring a WPF-like layout engine, data binding, and a comprehensive set of controls.
A sample Alexa skill demonstrating a high-low number guessing game with session and persistent attributes in Node.js.
A profiling library for löve games that records time and memory usage via manual code annotations.
A Haxe API for loading and interacting with LDtk 2D level editor project files in game development.
A terminal emulator control for the Godot game engine, enabling in-game terminal interfaces.
A lightweight library that extends Godot 4's native signals with reactive-style operators like filter, map, merge, debounce, and throttle.
A LÖVE sound manager with advanced audio parsing for rhythm-based mechanics and synchronized visual effects.
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