A definition-based networking framework for Roblox that simplifies creating and managing remote events and functions.
RbxNet is an advanced networking framework for Roblox that simplifies the creation and management of remote events and functions. It uses a definition-based system to centralize networking objects, providing a single source of truth and automatic server-side instantiation. The framework supports middleware, asynchronous operations, and cross-server broadcasting, making it easier to build complex multiplayer experiences.
Roblox developers working on multiplayer games who need a structured, maintainable approach to networking, especially those using TypeScript or Luau and seeking type safety and reduced boilerplate.
Developers choose RbxNet for its declarative definition system, which eliminates manual remote instance management, and its extensible middleware support, enabling features like type checking and rate limiting out of the box. Its native TypeScript integration and asynchronous capabilities provide a modern, robust alternative to traditional Roblox networking methods.
Advanced multi-language networking framework for Roblox
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Creates a single source of truth for all networking objects, eliminating manual instance tracking and reducing boilerplate code, as emphasized in the README's features section.
Includes built-in modules like TypeChecking, RateLimiter, and Logger, allowing developers to easily attach custom middleware to networking objects for enhanced control and monitoring.
Supports AsyncFunctions and promises for event-driven messaging, avoiding the pitfalls of regular Roblox functions and improving reliability, as noted in the README's async capabilities.
Features ExperienceBroadcastEvent for cross-server communication via MessagingService, enabling seamless implementation of features like global chat and server browsers without manual setup.
Requires defining all networking objects in a central file upfront, which can be time-consuming and complex for projects not starting from scratch or without a clear architectural plan.
The README lists only a few extensions and tools, such as EncryptedNet, indicating a smaller community and fewer ready-made solutions compared to more established Roblox networking libraries.
While Luau is supported, the framework is built primarily in TypeScript, and features like compile-time GUIDs via rbxts-transform-guid require TypeScript, limiting pure Luau users' access to advanced capabilities.