Showing 36 of 2099 projects
A GDNative plugin for Godot 3.4+ implementing recastnavigation for advanced 3D navigation with navmeshes, agents, and crowd avoidance.
A modding SDK for creating KKnD and KKnD2 total conversions on the OpenRA engine with cross-platform packaging.
A modular roguelike engine for LÖVE, built with Lua and using the command pattern for extensible turn-based game development.
A Godot module for dynamically slicing convex meshes along a plane, ported from Unity's Ezy-Slicer.
A mobile app and Godot plugin that turns smartphones into wireless controllers for local multiplayer games.
An Inversion of Control (IOC) framework for building games with the Starling framework, featuring dependency injection and view mediation.
A thin ENet wrapper for Godot 3, providing UDP-based networking with reliability, sequencing, and connection management.
A parallel-processing and multi-processing library for Object Pascal with lock-free data structures and synchronization primitives.
A Storybook plugin for developing and testing Roblox UI components in an isolated sandbox environment.
An extensible developer console for Roblox with a simple CLI for creating custom commands.
A basic implementation of Beat Saber's core VR gameplay mechanics using the Godot game engine, primarily for Oculus Quest.
A node-based interactive dialogue editor for writers and programmers, outputting Yarn Script files for games.
A modern, customizable, high-performance retained UI framework for the LÖVE game engine.
A C# source generator for Godot 3.x that provides onready-like features for C# scripts without reflection.
A LÖVE module that automatically batches identical image draws using SpriteBatches for improved performance.
A thin, modern, header-only C++17 wrapper for GLFW providing RAII objects, scoped enums, and exceptions.
A distributed entity-component-system framework for creating game servers and client modifications for MMORPGs.
A collection of JavaScript math snippets for graphics programming, covering vectors, trigonometry, physics, and animation.
A Swift library providing enhanced easing equations and tweening capabilities for SpriteKit animations.
A Lua library for Love2D that renders text with rich tag-based effects like animation, styling, and audio integration.
Crystal language bindings for the raylib game development library, providing low-level access and operator overloads.
A Swift-based assembler for creating Gameboy games, supporting the full instruction set and producing executable binaries.
A library that simplifies 3D game development in GameMaker, from drawing 3D models in 2D games to building fully immersive 3D worlds.
Generate random numbers that are consecutively unique or exhaustively unique within a range.
An infinite scrolling grid component for the Godot 3.x game engine, enabling procedural 2D worlds and parallax effects.
A C++ library for interoperating with Steam servers, designed to be framework-agnostic and integrate with any event loop.
An open-source fantasy console engine written in Rust for creating games and applications with 128x128 pixel resolution.
A parser and renderer for Aseprite animations in the LÖVE 2D game framework.
A curated list of resources for the snõwkit collective, a group of libraries and tools for the Haxe ecosystem.
A performant three.js library for implementing plane reflections on any mesh with correct orientation.
A libGDX extension for easy integration of multiple game services like Google Play Games, Apple Game Center, and GameJolt.
An infrastructure-as-code and deployment tool for Roblox game development.
A Godot addon to control OBS Studio via obs-websocket from within Godot games and applications.
A modern Entity Component System library for Roblox game development.
A very light-weight GUI framework for the Löve2D game engine, designed for simplicity and extensibility.
A LÖVE library for asynchronous asset loading using multiple threads to prevent game stuttering.
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