A C++ library for interoperating with Steam servers, designed to be framework-agnostic and integrate with any event loop.
Steam++ is a C++ library that provides low-level communication with Steam servers, enabling developers to build custom Steam clients, bots, or integrations. It handles the protocol details, encryption, and message serialization required to interact with Steam's official infrastructure. The library is a port of SteamKit2 but designed to be framework-agnostic.
C++ developers building Steam-related applications, including custom clients, chat bots, trading bots, or tools that need direct Steam server communication. Also useful for developers creating plugins for chat clients like Pidgin.
Developers choose Steam++ for its framework-agnostic design that integrates with any event loop, its comprehensive Steam protocol implementation, and its status as a native C++ solution with no external runtime dependencies beyond the required libraries.
C++ library to interoperate with Steam servers
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Allows integration with any event loop or application framework, providing flexibility for diverse project needs as highlighted in the README.
Implements low-level Steam communication including encryption with Crypto++ and Protobuf serialization, covering essential server interactions.
Offers efficient execution without external runtime dependencies, leveraging C++ for performance-critical operations like encryption and data processing.
Provides example projects like steamuv and steampurple to demonstrate integration with common frameworks, easing the learning curve.
The steampurple plugin is explicitly noted as 'very unstable and will crash at any opportunity,' making it unreliable for practical use.
Requires manual compilation of dependencies like Protobuf, Crypto++, and libarchive, which is tedious and error-prone, especially on Windows.
The README focuses on build instructions with minimal guidance on advanced usage, leaving developers to infer implementation details from limited examples.