Showing 36 of 2098 projects
An open-source reimplementation and redesign of Sierra On-Line's 1994 Outpost game, focusing on improved gameplay and responsiveness.
A Godot Engine 3.x plugin to import and display particle effects created with Effekseer.
A Godot Engine module that adds Spine 2D skeletal animation support for Godot 3.0.
A CLI and Rust library for interacting with Roblox Open Cloud APIs, enabling automation and tooling for Roblox developers.
A pseudoterminal interface library for creating applications with text-based console-like output and flexible input handling.
A framework built on Starling that adds FlashPunk-inspired structure and organization to 2D game development.
A library of standard functions for Game Boy game development in Assembly, reducing boilerplate code.
A complete 3D platformer game tutorial built with Babylon.js, featuring jump/dash mechanics and full source code.
A tool for building non-linear interactive fiction games in Elm using a declarative rule-based system.
Eagle library and PCB design files for creating custom Gameboy cartridges with AT49F040 flash memory.
A collection of ready-to-use Unity solutions using Firebase tools to add features like leaderboards and remote config sync.
A Swift package that builds Raylib from source, enabling easy game development in Swift without external library management.
A libGDX text-display library with typewriter effects, rich styling, and inline emoji support.
Ada 2022 bindings to SDL 2, providing a variable-thickness wrapper for multimedia and game development.
A LibGDX library for adding a developer console to games, similar to those in Source engine games.
A Godot Engine 4.x addon providing a horizontal selector with navigation controls, modular components, and rich customization.
A collection of open-source plugins for Roblox Studio to enhance development workflows.
A Zig framework for building game development tools and helper applications with cross-platform UI and graphics.
A 2D top-down space shooter game built with Flutter and the Flame engine.
A cross-platform scripting language and compiler back-end for adding sandboxed modding support to GameMaker games.
A free cross-platform game engine focused on ultra-fast prototyping and fun with Luau scripting.
TypeScript declaration files for building LÖVE 2D game projects with full type safety.
Safe Rust bindings to Lua 5.1 that closely mirror the C API while enforcing memory safety.
A JavaScript-based assembler for Gameboy z80 assembly code, compatible with rgbds and offering extended meta-instructions.
Static and dynamic D language bindings for SDL3 and its official extension libraries, compatible with BetterC, @nogc, and nothrow.
An open-source Object Pascal physics engine library for 3D games with rigid body dynamics and collision detection.
A plugin-based client-server voxel game engine written in the D programming language.
A GDNative plugin for Godot 3.4+ implementing recastnavigation for advanced 3D navigation with navmeshes, agents, and crowd avoidance.
An award-winning GameMaker library for creating room prefabs and loading room contents dynamically at runtime.
A training pipeline to generate four distinct AI NPC personality weight bundles for a Zelda-style N64 game, enabling byte-level transformer inference on the console's CPU.
A modern, customizable open-source backpack system for Roblox games, offering a familiar yet improved user experience.
A flexible, grid-centric GUI framework for building dynamic user interfaces in Löve2D games and applications.
An Inversion of Control (IOC) framework for building games with the Starling framework, featuring dependency injection and view mediation.
A Godot module for dynamically slicing convex meshes along a plane, ported from Unity's Ezy-Slicer.
A GameMaker framework for creating authentic classic Sonic the Hedgehog fangames with accurate physics and modular design.
A mobile app and Godot plugin that turns smartphones into wireless controllers for local multiplayer games.
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