Showing 36 of 2098 projects
An open-source game engine for creating and modding Mount & Blade-style role-playing games, built with C# and Ogre3D.
A complete 3D platformer game tutorial built with Babylon.js, featuring jump/dash mechanics and full source code.
A pseudoterminal interface library for creating applications with text-based console-like output and flexible input handling.
A library of standard functions for Game Boy game development in Assembly, reducing boilerplate code.
A Godot Engine module that adds Spine 2D skeletal animation support for Godot 3.0.
A framework built on Starling that adds FlashPunk-inspired structure and organization to 2D game development.
An open-source reimplementation and redesign of Sierra On-Line's 1994 Outpost game, focusing on improved gameplay and responsiveness.
Eagle library and PCB design files for creating custom Gameboy cartridges with AT49F040 flash memory.
A CLI and Rust library for interacting with Roblox Open Cloud APIs, enabling automation and tooling for Roblox developers.
A tool for building non-linear interactive fiction games in Elm using a declarative rule-based system.
A collection of ready-to-use Unity solutions using Firebase tools to add features like leaderboards and remote config sync.
A Swift package that builds Raylib from source, enabling easy game development in Swift without external library management.
A LibGDX library for adding a developer console to games, similar to those in Source engine games.
Ada 2022 bindings to SDL 2, providing a variable-thickness wrapper for multimedia and game development.
A Godot Engine 4.x addon providing a horizontal selector with navigation controls, modular components, and rich customization.
A 2D top-down space shooter game built with Flutter and the Flame engine.
A Zig framework for building game development tools and helper applications with cross-platform UI and graphics.
TypeScript declaration files for building LÖVE 2D game projects with full type safety.
A free cross-platform game engine focused on ultra-fast prototyping and fun with Luau scripting.
A JavaScript-based assembler for Gameboy z80 assembly code, compatible with rgbds and offering extended meta-instructions.
A libGDX text-display library with typewriter effects, rich styling, and inline emoji support.
A collection of open-source plugins for Roblox Studio to enhance development workflows.
Static and dynamic D language bindings for SDL3 and its official extension libraries, compatible with BetterC, @nogc, and nothrow.
Safe Rust bindings to Lua 5.1 that closely mirror the C API while enforcing memory safety.
A plugin-based client-server voxel game engine written in the D programming language.
A cross-platform scripting language and compiler back-end for adding sandboxed modding support to GameMaker games.
A GDNative plugin for Godot 3.4+ implementing recastnavigation for advanced 3D navigation with navmeshes, agents, and crowd avoidance.
An open-source Object Pascal physics engine library for 3D games with rigid body dynamics and collision detection.
A mobile app and Godot plugin that turns smartphones into wireless controllers for local multiplayer games.
A thin ENet wrapper for Godot 3, providing UDP-based networking with reliability, sequencing, and connection management.
A GameMaker framework for creating authentic classic Sonic the Hedgehog fangames with accurate physics and modular design.
A modern, customizable, high-performance retained UI framework for the LÖVE game engine.
An Inversion of Control (IOC) framework for building games with the Starling framework, featuring dependency injection and view mediation.
A Godot module for dynamically slicing convex meshes along a plane, ported from Unity's Ezy-Slicer.
A basic implementation of Beat Saber's core VR gameplay mechanics using the Godot game engine, primarily for Oculus Quest.
A parallel-processing and multi-processing library for Object Pascal with lock-free data structures and synchronization primitives.
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