Showing 36 of 2099 projects
Source code and build guide for the Starbound game, enabling custom modifications and development.
A pseudoterminal interface library for creating applications with text-based console-like output and flexible input handling.
A delightfully simple 2D game engine for the D programming language, designed for fast and fun development.
A Kotlin wrapper for Vulkan that enhances developer experience with type safety, collection support, and concise syntax.
A Godot Engine module that adds Spine 2D skeletal animation support for Godot 3.0.
A Godot Engine 3.x plugin to import and display particle effects created with Effekseer.
A collection of open-source plugins for Roblox Studio to enhance development workflows.
A library of standard functions for Game Boy game development in Assembly, reducing boilerplate code.
A libGDX text-display library with typewriter effects, rich styling, and inline emoji support.
A tool for building non-linear interactive fiction games in Elm using a declarative rule-based system.
Eagle library and PCB design files for creating custom Gameboy cartridges with AT49F040 flash memory.
An award-winning GameMaker library for creating room prefabs and loading room contents dynamically at runtime.
A CLI and Rust library for interacting with Roblox Open Cloud APIs, enabling automation and tooling for Roblox developers.
A framework built on Starling that adds FlashPunk-inspired structure and organization to 2D game development.
A complete 3D platformer game tutorial built with Babylon.js, featuring jump/dash mechanics and full source code.
A free cross-platform game engine focused on ultra-fast prototyping and fun with Luau scripting.
A LibGDX library for adding a developer console to games, similar to those in Source engine games.
A Swift package that builds Raylib from source, enabling easy game development in Swift without external library management.
A collection of ready-to-use Unity solutions using Firebase tools to add features like leaderboards and remote config sync.
A cross-platform scripting language and compiler back-end for adding sandboxed modding support to GameMaker games.
A 2D top-down space shooter game built with Flutter and the Flame engine.
Ada 2022 bindings to SDL 2, providing a variable-thickness wrapper for multimedia and game development.
A Godot Engine 4.x addon providing a horizontal selector with navigation controls, modular components, and rich customization.
An open-source Object Pascal physics engine library for 3D games with rigid body dynamics and collision detection.
A Zig framework for building game development tools and helper applications with cross-platform UI and graphics.
A modern, customizable open-source backpack system for Roblox games, offering a familiar yet improved user experience.
Static and dynamic D language bindings for SDL3 and its official extension libraries, compatible with BetterC, @nogc, and nothrow.
TypeScript declaration files for building LÖVE 2D game projects with full type safety.
A flexible, grid-centric GUI framework for building dynamic user interfaces in Löve2D games and applications.
A Unity package and Neovim plugin that integrates Neovim as the default code editor for Unity with .csproj generation and LSP support.
A JavaScript-based assembler for Gameboy z80 assembly code, compatible with rgbds and offering extended meta-instructions.
A package manager for the Luau programming language, supporting multiple runtimes including Roblox and Lune.
A GameMaker framework for creating authentic classic Sonic the Hedgehog fangames with accurate physics and modular design.
Safe Rust bindings to Lua 5.1 that closely mirror the C API while enforcing memory safety.
A Neovim plugin for Godot 4 development, providing GDScript/GDShader LSP, DAP debugging, formatting, and in-editor Godot documentation.
A plugin-based client-server voxel game engine written in the D programming language.
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