Showing 36 of 2098 projects
Standard include file containing Game Boy hardware definitions for RGBDS assembly projects.
An extensible TypeScript game framework for Roblox offering useful abstractions and features.
A collection of Lua code optimization techniques for reducing token usage in PICO-8 game development.
An embedded scripting language for C++ applications with C-style syntax, designed for games and tools.
A Python-based fork of Robocode for programming robot battle simulations with PyQt GUI.
A GUI library for LÖVE 11.x game development framework, providing customizable interface components.
C#/.NET bindings for the Vulkan graphics API and SPIR-V shader generation.
A Terminal UI library for Clojure that provides React-like component rendering and state management for building terminal applications.
A Dart implementation of the classic Minesweeper game with web deployment capabilities.
An open-source mobile game built with Godot Engine, designed as an educational tutorial project.
A C# retained-mode UI framework for creating realtime GUIs in games and 2D/3D applications, independent of rendering engine.
A simple 2D physics library for Haxe with a focus on easy integration into any game engine or framework.
A classic Snake game playable with Vim keybindings, compiled to WebAssembly for browser execution.
A real-time oriented, platform independent 2D physics engine and library for interactive games and demos.
A feature-rich framework for building multiplayer games with GameMaker clients and a Node.js server.
A fast, cross-platform JavaScript physics engine for rigid body simulation, collision detection, and response.
A plugin that adds Godot Engine and GDScript language support to IntelliJ-based IDEs.
An open-source engine and Linux port of Mech Commander 2, with bug fixes and 64-bit support for Windows and Linux.
A Forth-based development kit for creating Game Boy games, featuring an assembler, cross-compiler, and library.
A React Native component for frame-by-frame sprite animation, tweening, and dragging using the Animated API and PanResponder.
A curated directory of games and game development resources built with the Elm programming language.
A WebGPU-based rendering engine for building 3D graphics applications in the browser with modern GPU capabilities.
A safe and simple player data management library for Roblox games with transactions, validation, and auto-sharding.
A simple game engine built with raylib and mruby, designed to make game development accessible.
Threaded resource loading library for LÖVE game framework to prevent framerate drops during asset loading.
A graph-based visual dialogue system plugin for Godot 4.5+ to create game dialogues easily.
Source code and build guide for the Starbound game, enabling custom modifications and development.
A classic Snake game implementation built with Rust and the Piston game engine.
Source code for the classic 1991 DOS action game Catacomb, originally built with Borland Turbo Pascal 5.5.
A thread-safe Lua library for Roblox that simplifies garbage collection by managing object cleanup through a unified interface.
A Godot plugin for creating Discord bots using GDScript with full API support.
A GDScript-based GIF exporter for Godot Engine, enabling frame-by-frame animation export from Godot projects.
A reverse-engineered C++ remake of Magic Carpet 2 with HD support, modern controls, and cross-platform compatibility.
A Kotlin wrapper for Vulkan that enhances developer experience with type safety, collection support, and concise syntax.
A Godot Engine 3.x plugin to import and display particle effects created with Effekseer.
An open-source game engine for creating and modding Mount & Blade-style role-playing games, built with C# and Ogre3D.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.