Showing 36 of 2098 projects
A profiling library for löve games that records time and memory usage via manual code annotations.
A LÖVE library for synchronizing game events to the BPM of an audio track.
A small collection of Lua helper utilities for game development with the LÖVE framework.
A zero-dependency cross-platform builder for LÖVE games, exporting to Windows, macOS, Linux, and Steam Deck.
A lightweight library that extends Godot 4's native signals with reactive-style operators like filter, map, merge, debounce, and throttle.
A Roblox module for creating dynamic zones that detect players and parts using region checking, raycasting, and CanTouch properties.
A UI framework for MonoGame featuring a WPF-like layout engine, data binding, and a comprehensive set of controls.
A cross-platform OpenGL Doom source port with advanced modding features and modern rendering.
A collection of data format converters for encoding and decoding structs and arrays in GameMaker LTS 2022.
A collection of GDScript utilities and tools for the Godot game engine to streamline common development tasks.
A regex-based Python script with Godot Editor plugin that converts GDScript code to C# for Godot projects.
A Flash-based port of sfxr for generating and synthesizing retro game sound effects with caching and mutation features.
A fixed timestep library for LÖVE that provides framerate limiting and precise game loop control.
Reactive extensions for Godot C# providing observables for signals, lifecycle events, input, and frame events with reactive properties.
A resolution-handling and rendering library for LÖVE that provides flexible scaling, layer-based rendering, and visual effects.
A simple LÖVE library for generating and playing custom audio waveforms including noise types.
A modern C++ library providing 2D/3D geometry primitives, mesh generation, and ray intersection for applications like editors and ray tracing.
A first-person shooter game built with the Babylon.js 3D engine.
A Godot engine addon providing an integrated editor for creating visual novel games.
A command-line tool to install, manage, and switch between different versions of the Godot Engine.
A no-code tool for creating HTML canvas graphics by drawing with your pointer and generating render code.
A D language binding for SFML that enables multimedia development with graphics, audio, and networking capabilities.
A 2D puzzle-platform remake of the Portal games built with the Godot Engine.
Converts GLSL shaders from Shadertoy to LÖVE-compatible GLSL 1.2 with Lua bindings.
A dual GB/GBC remaster of the arcade platformer Tobu Tobu Girl for Game Boy, Game Boy Color, and Super Game Boy.
Java bindings for Vulkan, OpenGL, GLFW, and other graphics APIs using Java 22's Foreign Function & Memory API.
Bullet 3D Physics bindings for Haxe, enabling cross-platform physics simulation for HL/C and JavaScript targets.
A Godot plugin that automatically generates collision shapes for multiple 3D objects with a single click.
An easy-to-use, customizable, and extensible cheat/debug console for GameMaker Studio 2.3+.
A plugin management system for the Godot engine that simplifies handling native iOS/Android libraries and dependencies.
A port of Robert Penner's easing functions optimized for the PICO-8 fantasy console, with token reduction and PICO-8 compatibility.
A curated list of tools, tutorials, examples, and resources for the Construct 2 and Construct 3 game engines.
A strictly typed CSS-based UI framework for Haxe with declarative components and runtime styling.
A cross-platform tweening library for Haxe that enables smooth animations across multiple targets.
A Flappy Bird clone for the Game Boy, created to learn Game Boy development and assembly programming.
D language bindings for the raylib game development library, enabling D programmers to create games and multimedia applications.
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