A Godot 4.6+ add-on for managing 2D and 3D scenes as assets with organization, search, and quick access.
Scene Library is a Godot Engine add-on that provides a dedicated dock for managing 2D and 3D scene files as assets. It solves the problem of cluttered filesystems by allowing developers to organize, search, and open scenes quickly from within the editor, improving project navigation and workflow efficiency.
Godot 4.6+ developers and game designers working on projects with numerous scene files who need better in-editor organization and faster access to their assets.
Developers choose it for its tight integration with Godot, its focus on speed and simplicity, and features like thumbnail generation and collection tabs that are not natively available in the standard FileSystem dock.
Tool for easy work with your scenes in Godot 4.4+
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Double-click to open scenes and search by name for instant access, cutting down filesystem navigation time as highlighted in the features list.
Automatically generates and caches scene thumbnails with dynamic sizing, providing a visual overview not natively available in Godot's FileSystem dock.
Drag-and-drop arrangement and tabbed collections let you group scenes logically, such as by UI or levels, improving project structure.
Save and load library configurations as files, allowing developers to maintain customized layouts across sessions or share them with teams.
The README warns it's 'under development and needs testing,' so it may have bugs or incomplete features unsuitable for critical workflows.
Only supports Godot 4.6+, forcing upgrades for older projects and limiting adoption in legacy codebases.
Focuses exclusively on scene files, offering no help for organizing other asset types like scripts or audio, which might require separate tools.