Showing 18 of 18 projects
A Godot plugin for creating dialogs, visual novels, RPGs, and managing characters in games.
A Godot 4 plugin for creating textured 2D terrain polygons using a point-based editor and tile-like materials.
A modular first-person shooter controller template for Godot 4 with smooth movement, camera rotation, and slope handling.
A Godot 4 plugin that visualizes scene signals and connections as an interactive graph and tree for debugging.
A Godot plugin for managing scene transitions and Node references with shader-based effects.
A Godot 4 template with curated plugins, essential features, and best practices for kick-starting game projects in GDScript.
A minimal, powerful, and modular addon for Godot 4.4+ that simplifies creating custom quests with an easy-to-use API.
A video game oriented collection of nodes, autoload scripts, and scenes for rapid game development in Godot 4.
A Godot 4 add-on providing fast, high-quality antialiased drawing for Line2D, Polygon2D, and regular polygons across all renderers.
A Blender-to-Godot addon that transforms 3D models into functional gameplay elements with minimal manual setup.
A Godot Engine 4.x addon providing a horizontal selector with navigation controls, modular components, and rich customization.
A Godot addon to control OBS Studio via obs-websocket from within Godot games and applications.
A Godot 4.6+ add-on for managing 2D and 3D scenes as assets with organization, search, and quick access.
A lightweight library that extends Godot 4's native signals with reactive-style operators like filter, map, merge, debounce, and throttle.
Godot 4.5 bindings for Spout2, enabling real-time video sharing between Godot and other Windows applications.
FMOD audio engine integration module for Godot 4, enabling professional audio features in games.
A procedural 3D level builder plugin for Godot 4 that generates indoor environments and batch object placement.
A hierarchical coroutine library for Godot 4.x in C#, enabling intuitive sequential game logic with async support and Godot-specific integrations.
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