Showing 13 of 13 projects
A collection of libraries and tools that extend MonoGame to simplify 2D game development.
A Godot Engine template and library for building top-down shooter games with production-ready solutions.
A comprehensive Godot 4 template providing ready-to-use menus, settings, and tools to jumpstart game development.
A generic starter project for Godot games providing scene management, debug shortcuts, and CI workflows.
A Godot plugin for managing scene transitions and Node references with shader-based effects.
A Godot 4 template providing a complete menu system with options, credits, scene loading, and accessibility features.
A game engine built on Monogame that simplifies game development with a Game Maker-inspired approach.
A modern, customizable, high-performance retained UI framework for the LÖVE game engine.
A Godot 4.6+ add-on for managing 2D and 3D scenes as assets with organization, search, and quick access.
A Godot 4 plugin for adding loading screens with progress bars and error handling between scene changes.
A scene management library for LÖVE that organizes game code into screens like title, gameplay, and pause screens.
A tiny scene-entity-component library for the PICO-8 fantasy console to manage game object lifecycles.
A lightweight scene/state manager for Love2D games, simplifying game organization with automatic and manual scene loading.
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