Showing 8 of 8 projects
Source code for the original Rogue Legacy game, built with the FNA framework.
An Entity Component System (ECS) library for the Godot Engine, enabling data-oriented game architecture.
A tiny, high-performance Java entity framework for game development, inspired by Ash and Artemis.
A Godot plugin for managing scene transitions and Node references with shader-based effects.
A scene management library for LÖVE that organizes game code into screens like title, gameplay, and pause screens.
A Lua library for managing game entities with minimal Entity Component System structure.
A lightweight scene/state manager for Love2D games, simplifying game organization with automatic and manual scene loading.
A lightweight signals framework for GameMaker Studio 2.3+ enabling message broadcasting and subscription between game objects.
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