A game engine built on Monogame that simplifies game development with a Game Maker-inspired approach.
Monofoxe is a game engine built on the Monogame Framework that simplifies 2D game development with a high-level, Game Maker-inspired approach. It provides essential tools like scene management, collision detection, and animation systems, allowing developers to focus on creating games rather than low-level boilerplate.
Game developers, especially those familiar with Monogame or Game Maker, who want a streamlined workflow for 2D game projects without losing access to Monogame's low-level capabilities.
Developers choose Monofoxe for its balance of simplicity and control, offering a comprehensive set of built-in game development tools while maintaining full access to the underlying Monogame framework for customization.
Foxes made Monogame easy.
Offers a higher-level abstraction inspired by Game Maker, reducing boilerplate and enabling quick project starts, as highlighted in the philosophy to 'make a damn game' without losing low-level access.
Includes hybrid entity-component architecture with scene layers, sprite sheet animation, Tiled maps support, and lightweight collision detection, covering core 2D development needs directly from the features list.
Uses Nopipeline for enhanced content handling and texture packing, simplifying asset loading and optimization, as noted in the enhanced content management feature.
Supports hot reload in Visual Studio and Rider for live code changes, and provides automated graphics pipeline management, improving iteration speed and rendering performance.
Key features like animated tiles, infinite tilemaps, and a particle system are listed as 'coming in the future,' limiting immediate use for advanced game mechanics without custom work.
Requires manual dotnet tool restoration and specific Visual C++ redistributables for shader compilation, as detailed in troubleshooting, adding complexity to initial setup and potential platform barriers.
FMOD audio integration comes with a less permissive license that may impose royalties or usage limits, unlike the MIT-licensed core engine, which could affect commercial projects.
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