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A .NET framework for creating cross-platform games using C#, re-implementing the discontinued XNA Framework.
A .NET framework for creating cross-platform games using C#, re-implementing the discontinued XNA Framework.
A 2D online multiplayer submarine survival game set in the icy oceans of Jupiter's moon Europa.
A free, feature-rich 2D framework built on top of MonoGame and FNA for game development.
An open-source platform for creating authentic 8-bit retro games with modern workflows and programmable limitations.
A collection of libraries and tools that extend MonoGame to simplify 2D game development.
A full reimplementation of The Sims Online game engine with modern enhancements and support for The Sims 1 via Simitone.
A UI library for MonoGame, FNA, and Stride game engines, featuring a rich widget set and XML-based UI design.
A comprehensive archive of XNA Game Studio educational content, samples, and tutorials for MonoGame developers.
A comprehensive archive of XNA Game Studio educational content, samples, and tutorials for MonoGame developers.
A high-performance 2D collision detection and physics engine for .NET, ideal for games and simulations.
A high-performance 2D collision detection system with realistic physics responses for games and simulations.
An open-source engine implementation of Final Fantasy VIII written in C# using MonoGame, enabling the game to run on Windows and Linux.
A high-performance, fully managed C# Entity Component System library focused on simplicity, reliability, and developer experience.
A cross-platform 2D game engine built in .NET, focused on ultimate productivity for game developers.
A general-purpose UI layout tool built on object-oriented principles, exporting to human-readable XML for any platform.
A UI system for MonoGame projects providing panels, buttons, text inputs, and other essential UI elements for game development.
A C# implementation of Cocos2D and Cocos3D APIs for building cross-platform games with MonoGame.
A game engine built on Monogame that simplifies game development with a Game Maker-inspired approach.
A 2D collision detection system with continuous collision detection, multiple joint types, and tools for polygon decomposition.
Integrate MonoGame rendering into Windows Forms applications to easily create custom editor environments.
A UI library for MonoGame that combines IMGUI-style immediate mode with retained component architecture.
A modular cross-platform game engine for C# built on MonoGame, with built-in support for 3D multiplayer games.
An open-source block-based game engine built with C# and MonoGame for cross-platform voxel games.
A UI framework for MonoGame featuring a WPF-like layout engine, data binding, and a comprehensive set of controls.
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