A UI system for MonoGame projects providing panels, buttons, text inputs, and other essential UI elements for game development.
GeonBit.UI is a UI system designed for MonoGame projects, providing a complete set of UI elements like panels, buttons, text inputs, and sliders for building game interfaces and editors. It solves the problem of creating interactive, responsive UIs in MonoGame by offering built-in themes, automatic positioning, and an event-driven architecture.
Game developers using MonoGame who need a robust, customizable UI system for their games or tools, especially those looking for pre-built components and themes to accelerate development.
Developers choose GeonBit.UI for its simplicity, comprehensive feature set, and built-in themes that work out of the box, reducing the time needed to implement UI from scratch while maintaining flexibility through customization and extensibility.
UI system for MonoGame projects.
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Provides a wide range of components like panels, buttons, sliders, and text inputs, reducing the need to build UI from scratch, as listed in the Key Features section.
Comes with multiple pre-designed skins such as lowres and hd that are ready for commercial use, allowing quick visual setup without custom art.
Uses an anchor and offset system for responsive UI placement across screen sizes, demonstrated with examples in the Anchors & Positioning section.
Supports extensive event callbacks for user interactions like clicks and value changes, facilitating interactive UI development as shown in the Entity Events part.
Installation requires copying content files, installing fonts, and adjusting build actions, with extra steps for Linux, making initial setup cumbersome and error-prone.
As admitted in the README, callbacks and some runtime states do not serialize, requiring manual reattachment after loading UI layouts from XML.
Tightly coupled with MonoGame, limiting its use to projects within that ecosystem and not suitable for other game engines or frameworks.