Showing 10 of 10 projects
A real-time, nanosecond-resolution hybrid frame and sampling profiler for games and applications with CPU, GPU, and memory telemetry.
A hand-crafted 2D game library in Go providing fast graphics, simple API, and platform-independent core.
A curated collection of open-source C/C++ libraries for game development, covering system, engine components, asset management, and frameworks.
A Flutter package built on Flame Engine for creating RPG-style and similar 2D games with simplified development.
A high-performance Java Entity-Component-System framework for game development, supporting Android, HTML5, and iOS.
High-performance LINQ-like extension methods for arrays, Span<T>, and List<T> with SIMD and parallel optimizations.
A UI system for MonoGame projects providing panels, buttons, text inputs, and other essential UI elements for game development.
A fast, scalable, and extensible utility-based decision-making AI library for C# and Unity.
A Godot Engine script for fracturing and cutting 2D polygons, with helper functions for polygon manipulation.
A long-standing Delphi/Pascal game engine used in commercial titles like Spectromancer and Astral Heroes.
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