An open-source block-based game engine built with C# and MonoGame for cross-platform voxel games.
voxeliq is an open-source block-based game engine developed with C# and MonoGame. It enables developers to create voxel-based games with cross-platform support, running on Windows, macOS, and Linux. The project focuses on providing a moddable and maintainable foundation for sandbox-style gameplay.
Game developers interested in creating voxel-based or block-based games, particularly those seeking an open-source, cross-platform engine built with C# and MonoGame.
Developers choose voxeliq for its clean, maintainable codebase, cross-platform compatibility via Mono, and its commitment to being fully open-source and moddable, unlike proprietary alternatives.
voxeliq is an open source block-based game engine implementation developed with C#
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Built with MonoGame, it compiles and runs on Windows, macOS, and Linux via .NET or Mono, ensuring broad accessibility as highlighted in the README.
Fully open-source with a goal of 100% moddability, encouraging community contributions and customization for extensible game development.
Rewritten from scratch with clean comments and tests for major functionality, improving reliability over the old buggy codebase mentioned in the retake section.
Implements block-based graphics and world generation specifically for sandbox-style gameplay, making it ideal for Minecraft-like prototypes.
The README explicitly states the project is 'still far away from being complete,' leading to missing features and potential instability for production use.
Support for XNA was dropped in favor of MonoGame, which may hinder developers with existing XNA dependencies or require migration efforts.
As a niche voxel engine, it likely lacks comprehensive documentation and a large support community compared to mainstream engines like Unity or Godot.