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Voxeliq

MS-PLC#

An open-source block-based game engine built with C# and MonoGame for cross-platform voxel games.

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169 stars43 forks0 contributors

What is Voxeliq?

voxeliq is an open-source block-based game engine developed with C# and MonoGame. It enables developers to create voxel-based games with cross-platform support, running on Windows, macOS, and Linux. The project focuses on providing a moddable and maintainable foundation for sandbox-style gameplay.

Target Audience

Game developers interested in creating voxel-based or block-based games, particularly those seeking an open-source, cross-platform engine built with C# and MonoGame.

Value Proposition

Developers choose voxeliq for its clean, maintainable codebase, cross-platform compatibility via Mono, and its commitment to being fully open-source and moddable, unlike proprietary alternatives.

Overview

voxeliq is an open source block-based game engine implementation developed with C#

Use Cases

Best For

  • Creating Minecraft-like voxel games with C#
  • Developing cross-platform block-based games for Windows, macOS, and Linux
  • Building moddable sandbox games with community-driven content
  • Learning game engine development with voxel rendering techniques
  • Prototyping voxel-based gameplay mechanics in a clean codebase
  • Experimenting with MonoGame for 3D block-based graphics

Not Ideal For

  • Projects requiring advanced 3D graphics beyond basic voxel rendering, such as high-poly models or complex shader effects
  • Teams needing a complete game engine with built-in tools like visual editors, physics engines, or asset management systems
  • Developers targeting mobile or console platforms exclusively, as MonoGame support may require additional configuration and optimization

Pros & Cons

Pros

Cross-Platform Compatibility

Built with MonoGame, it compiles and runs on Windows, macOS, and Linux via .NET or Mono, ensuring broad accessibility as highlighted in the README.

Open Source & Moddable

Fully open-source with a goal of 100% moddability, encouraging community contributions and customization for extensible game development.

Clean Maintainable Codebase

Rewritten from scratch with clean comments and tests for major functionality, improving reliability over the old buggy codebase mentioned in the retake section.

Focused Voxel Rendering

Implements block-based graphics and world generation specifically for sandbox-style gameplay, making it ideal for Minecraft-like prototypes.

Cons

Incomplete Development

The README explicitly states the project is 'still far away from being complete,' leading to missing features and potential instability for production use.

Dropped Legacy Support

Support for XNA was dropped in favor of MonoGame, which may hinder developers with existing XNA dependencies or require migration efforts.

Limited Documentation and Community

As a niche voxel engine, it likely lacks comprehensive documentation and a large support community compared to mainstream engines like Unity or Godot.

Frequently Asked Questions

Quick Stats

Stars169
Forks43
Contributors0
Open Issues31
Last commit6 years ago
CreatedSince 2011

Tags

#open-source#csharp#game-development#monogame#moddable#cross-platform#voxel-engine#game-engine

Built With

M
MonoGame
M
Mono
.
.NET
C
C++

Links & Resources

Website

Included in

Open Source Games2.7k
Auto-fetched 10 hours ago

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