Showing 8 of 8 projects
A cross-platform Rust UI toolkit based on the Entity Component System pattern with a functional reactive-like API.
A simple, flexible Entity Component System (ECS) library for Lua, designed for game development and complex simulations.
A C++20 game engine built on EnTT's Entity-Component-System architecture, focusing on ease-of-use, runtime extensibility, and compile-time type safety.
A game engine built on Monogame that simplifies game development with a Game Maker-inspired approach.
A tiny and easy-to-use Entity Component System library for game programming, written in TypeScript.
A fast and flexible archetype-based Entity-Component-System library for Lua, designed for high performance and simplicity.
An HTML5 JavaScript game engine using the entity-component design pattern for highly flexible and decoupled game development.
A framework built on Starling that adds FlashPunk-inspired structure and organization to 2D game development.
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