Showing 36 of 40 projects
A fast and lightweight Entity Component System (ECS) for building games and simulations with millions of entities in C and C++.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a 200Hz physics simulation.
A Heroku-like Platform as a Service (PaaS) built on top of Amazon EC2 Container Service (ECS) for deploying and managing containerized microservices.
A parallel Entity-Component System (ECS) library for Rust, designed for high flexibility and performance.
Modern C++14 library providing a unified foundation for developing real-time graphical applications like games, engines, and tools.
A private PaaS that runs in your AWS account for maximum privacy and minimum upkeep.
A high-performance C# Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.
A high-performance, feature-rich Entity Component System (ECS) library for Rust game development with minimal boilerplate.
A cross-platform C++ game engine for 2D and 3D development with Vulkan rendering and Lua scripting.
A flexible, minimal, data-oriented Entity Component System (ECS) library for TypeScript.
An Entity Component System (ECS) library for the Godot Engine, enabling data-oriented game architecture.
A unified GitOps continuous delivery platform for multi-cloud applications including Kubernetes, Terraform, Cloud Run, Lambda, and ECS.
An MIT-licensed prototype game engine framework for education, R&D, and building custom engines.
A developer-friendly entity management system for games and demanding applications based on ECS architecture.
A full-stack DevOps framework for simplifying microservice deployment on AWS ECS and EKS.
A reference architecture for continuous deployment to Amazon ECS using AWS CodePipeline and CodeBuild.
A real-time physics engine organized as an Entity-Component System (ECS) using EnTT, designed for multi-threaded and networked simulation.
A high-performance Entity Component System framework for C# game development, prioritizing simplicity and minimal constraints.
A high-performance, fully managed C# Entity Component System library focused on simplicity, reliability, and developer experience.
Terraform module for creating and managing AWS Elastic Container Service (ECS) clusters and services with Fargate or EC2 capacity providers.
A C++20 game engine built on EnTT's Entity-Component-System architecture, focusing on ease-of-use, runtime extensibility, and compile-time type safety.
A cross-platform GPU-oriented C++ application and game framework for building performant UIs and graphics using modern GPUs.
A reference architecture for implementing blue/green deployments on Amazon ECS using AWS CloudFormation and CodePipeline.
A fast, portable Entity Component System for Luau optimized for high-performance game development.
A free, cross-platform game engine for 2D and 3D projects using an entity component system (ECS) and data-oriented design.
A feature-complete Entity Component System library for LÖVE, focused on performance and ease of use.
A hands-on workshop for learning Domain-Driven Design, EventStorming, and Specification by Example through a practical business scenario.
A visual composer for generating Docker Compose and Kubernetes manifests.
A multithreaded Entity Component System (ECS) for TypeScript and JavaScript, enabling high-performance game and simulation development.
An archetype-based Entity Component System (ECS) for Go, designed for performance and extensibility.
A tiny and easy-to-use Entity Component System library for game programming, written in TypeScript.
A fast and flexible archetype-based Entity-Component-System library for Lua, designed for high performance and simplicity.
A constraint-based physics engine for 3D rigid body dynamics, designed for robotics simulation and game development.
A modern Entity Component System library for Roblox game development.
A sparse-set based Entity Component System library for Luau, designed as a library rather than a framework.
A standalone, library-agnostic scheduler for Luau ECS libraries that orchestrates system execution order and conditions.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.