Showing 34 of 34 projects
A fast and lightweight Entity Component System (ECS) for building games and simulations with millions of entities in C and C++.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a 200Hz physics simulation.
A Heroku-like Platform as a Service (PaaS) built on top of Amazon EC2 Container Service (ECS) for deploying and managing containerized microservices.
A parallel Entity-Component System (ECS) library for Rust, designed for high flexibility and performance.
A private PaaS that runs in your AWS account for maximum privacy and minimum upkeep.
Modern C++14 library providing a unified foundation for developing real-time graphical applications like games, engines, and tools.
A high-performance C# Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.
A high-performance, feature-rich Entity Component System (ECS) library for Rust game development with minimal boilerplate.
A cross-platform C++ game engine for 2D and 3D development with Vulkan rendering and Lua scripting.
A flexible, minimal, data-oriented Entity Component System (ECS) library for TypeScript.
An Entity Component System (ECS) library for the Godot Engine, enabling data-oriented game architecture.
A unified GitOps continuous delivery platform for multi-cloud applications including Kubernetes, Terraform, Cloud Run, Lambda, and ECS.
An MIT-licensed prototype game engine framework for education, R&D, and building custom engines.
A developer-friendly entity management system for games and demanding applications based on ECS architecture.
A full-stack DevOps framework for simplifying microservice deployment on AWS ECS and EKS.
A reference architecture for continuous deployment to Amazon ECS using AWS CodePipeline and CodeBuild.
A real-time physics engine organized as an Entity-Component System (ECS) using EnTT, designed for multi-threaded and networked simulation.
A high-performance Entity Component System framework for C# game development, prioritizing simplicity and minimal constraints.
Terraform module for creating and managing AWS Elastic Container Service (ECS) clusters and services with Fargate or EC2 capacity providers.
A high-performance, fully managed C# Entity Component System library focused on simplicity, reliability, and developer experience.
A C++20 game engine built on EnTT's Entity-Component-System architecture, focusing on ease-of-use, runtime extensibility, and compile-time type safety.
A cross-platform GPU-oriented C++ application and game framework for building performant UIs and graphics using modern GPUs.
A reference architecture for implementing blue/green deployments on Amazon ECS using AWS CloudFormation and CodePipeline.
A fast, portable Entity Component System for Luau optimized for high-performance game development.
A free, cross-platform game engine for 2D and 3D projects using an entity component system (ECS) and data-oriented design.
A hands-on workshop for learning Domain-Driven Design, EventStorming, and Specification by Example through a practical business scenario.
A feature-complete Entity Component System library for LÖVE, focused on performance and ease of use.
A visual composer for generating Docker Compose and Kubernetes manifests.
A multithreaded Entity Component System (ECS) for TypeScript and JavaScript, enabling high-performance game and simulation development.
An archetype-based Entity Component System (ECS) for Go, designed for performance and extensibility.
A tiny and easy-to-use Entity Component System library for game programming, written in TypeScript.
A fast and flexible archetype-based Entity-Component-System library for Lua, designed for high performance and simplicity.
A constraint-based physics engine for 3D rigid body dynamics, designed for robotics simulation and game development.
A modern Entity Component System library for Roblox game development.
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