Showing 8 of 8 projects
A fast and lightweight Entity Component System (ECS) for building games and simulations with millions of entities in C and C++.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a 200Hz physics simulation.
A Heroku-like Platform as a Service (PaaS) built on top of Amazon EC2 Container Service (ECS) for deploying and managing containerized microservices.
A parallel Entity-Component System (ECS) library for Rust, designed for high flexibility and performance.
A private PaaS that runs in your AWS account for maximum privacy and minimum upkeep.
A high-performance, feature-rich Entity Component System (ECS) library for Rust game development with minimal boilerplate.
A high-performance C# Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.
A cross-platform C++ game engine for 2D and 3D development with Vulkan rendering and Lua scripting.
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