Showing 11 of 11 projects
A header-only, fast, and reliable entity-component system (ECS) library for modern C++ game development.
A fast and lightweight Entity Component System (ECS) for building games and simulations with millions of entities in C and C++.
A 3D C++ game engine with a built-in editor for creating games and interactive experiences.
A collection of small C++17 libraries for building data-oriented physically-based graphics algorithms.
Open source C++ skeletal animation library and toolset for runtime character animation playback with a data-oriented design.
A parallel Entity-Component System (ECS) library for Rust, designed for high flexibility and performance.
A curated collection of C/C++ performance optimization resources: talks, articles, books, libraries, tools, blogs, and sites.
A complete, cross-platform game engine built for flexibility, performance, and rapid iteration.
A lightweight, modular JavaScript engine written in Rust with a focus on embeddability and data-oriented design.
A high-performance, feature-rich Entity Component System (ECS) library for Rust game development with minimal boilerplate.
A high-performance C# Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.
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