A cross-platform C++ library for creating Vulkan windows and handling input events, abstracting platform-specific complexities.
WSI-Window is a cross-platform C++ library that simplifies creating Vulkan windows and handling input events like keyboard, mouse, and touch. It abstracts platform-specific complexities, such as setting up Vulkan instances, surfaces, and validation layers, allowing developers to focus on building Vulkan applications without dealing with low-level boilerplate.
C++ developers building Vulkan applications who need a simple way to create windows and handle input across multiple platforms, including Windows, Linux, and Android.
Developers choose WSI-Window for its modular design, which separates Vulkan setup into reusable components, and its cross-platform support that reduces the effort needed to manage platform-specific Vulkan code.
A multi-platform library to create a Vulkan window, and handle input events.
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Supports Windows, Linux, and Android, handling platform-specific Vulkan surface extensions and input events, as shown in the platform support table and simple window creation examples.
Uses loosely coupled classes like CInstance and CLayers to separate concerns, allowing flexible instance and device creation, detailed in the classes section with pick-and-choose functionality.
Includes Vulkan validation layers with color-coded logging (e.g., LOGE, LOGW) for easier development, as described in the validation and logging section with examples for error tracking.
Abstracts away low-level Vulkan window and surface setup, enabling quick start with examples like creating a window and handling events in just a few lines of code.
The README explicitly states this repository is outdated and points to a new version, GWindow, meaning no further fixes, updates, or security patches will be made here.
Features like fullscreen mode and joystick input are listed as todo and not implemented, limiting usability for games or applications requiring these capabilities.
Support for macOS/iOS and Wayland is only planned (contributions welcome), not available, restricting cross-platform development for modern or niche environments.
Compared to the new GWindow with a single-header version, this library requires more build setup and dependencies, as hinted in the BUILD.md document and separate Vulkan utilities.