Showing 36 of 2098 projects
JavaScript library that simplifies HTML5 canvas development by providing an object-based drawing API.
A C# library for implementing behavior trees in game AI, providing a modular framework for creating complex NPC behaviors.
A fast, lightweight tweening library for Lua, enabling smooth animations and transitions for game objects and UI elements.
A Rust reimplementation of the classic Vangers game with modern hardware-accelerated graphics.
A lightweight game development framework combining SDL2 and the Wren scripting language for 2D games.
A simple, fast TCP and UDP networking library for .NET and Unity, supporting dependency injection and multiple serializers.
A curated list of awesome resources, tools, tutorials, and projects for the PlayCanvas game engine and platform.
A Lua script that automates packaging and distribution of LÖVE games for Windows, macOS, and Linux.
A graphical editor for creating skins and fonts for LibGDX's Scene2D.UI, featuring live preview and integrated tools.
A graphical editor for creating skins and fonts for LibGDX's Scene2D.UI, featuring live preview and integrated tools.
A simple turn-based game built with Ada and SDL2 where players control eepers in tactical combat.
A Godot 4 template providing a complete menu system with options, credits, scene loading, and accessibility features.
A fast, scalable, and extensible utility-based decision-making AI library for C# and Unity.
A 2D RPG dungeon crawler game built with Flutter and the Flame engine to test the Bonfire package.
A lightweight JavaScript library for building 2D games and interactive graphics applications on HTML Canvas.
A text-based Tetris clone written in Lua that runs in the terminal.
A minimal, powerful, and modular addon for Godot 4.4+ that simplifies creating custom quests with an easy-to-use API.
A Godot plugin for creating customizable shaking effects for any Node in your game.
A fast, portable Entity Component System for Luau optimized for high-performance game development.
A C++ task scheduling framework designed for game engines to express parallelism and maximize performance on multi-processor platforms.
A single-header C graphics library for recreational coding, prototyping, small games, and experimentation.
A Vue.js plugin for creating high-quality 3D graphics and animations using Babylon.js with a declarative component-based API.
A collection of utility modules for Roblox development, providing essential tools for networking, state management, and game systems.
A JavaScript library for rapidly creating and deploying HTML5 Canvas applications and games.
Open-source C++ toolkit for developing massively multiplayer online universes, originally powering the Ryzom MMORPG.
A game engine built on Monogame that simplifies game development with a Game Maker-inspired approach.
A modern C++ framework for Vulkan development, providing a productivity layer with support for ray tracing, meshlets, and serialization.
A Godot editor plugin for intuitive UI design with font management and direct viewport styling.
A platform-independent visual editor for designing complex 2D worlds and scenes, with open JSON output for game engine integration.
A GDExtension-based integration of Audiokinetic's Wwise audio middleware for the Godot Engine.
A fast, community-focused toolchain manager for Roblox projects with drop-in compatibility for existing tools.
A high-level assembly language for writing homebrew software and games on retro console platforms.
A comprehensive Lua utility library that extends the standard library and provides common algorithms and data structures for game development.
Community-maintained wiki for LWJGL 3, a Java library for high-performance game and multimedia development.
A plugin for Unreal Engine 4 that enables game development using the Haxe programming language with full C++ API access.
A free and open-source 3D game engine written in the D programming language.
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