Showing 36 of 2098 projects
A Godot plugin for in-editor box modeling, enabling 3D level prototyping and gray boxing directly within the Godot editor.
A curated list of game development resources, engines, libraries, and tools for the Haxe programming language.
A Godot addon that adds Lua API support for creating sandboxed modding environments in GDScript, C#, or GDExtension.
An open-source turn-based strategy game with isometric voxel art, featuring campaign, hot-seat multiplayer, and a built-in map editor.
A Godot 3 script that divides 2D sprites into blocks and makes them explode for destructible object effects.
An open-source 3D third-person action RPG with multiplayer support, built on a custom Godot engine.
An efficient, internationalized text renderer for GameMaker with multi-effects support, optimized for dynamic dialogue.
A libre cross-platform 3D real-time strategy game engine with seven unique factions and detailed environments.
A Godot Engine script for fracturing and cutting 2D polygons, with helper functions for polygon manipulation.
Import Valve Hammer (VMF) map files into Godot Engine for level design and Source Engine map porting.
A video game oriented collection of nodes, autoload scripts, and scenes for rapid game development in Godot 4.
A lightweight, dependency-free C++17 library for binding Lua to C++ with support for multiple Lua implementations.
A Python toolkit for building, analyzing, and manipulating PICO-8 fantasy console game cartridge files.
A standalone Lua module for implementing finite state machines with synchronous and asynchronous transitions.
A scripting language designed for Rust game development with Lisp-like syntax.
An Emacs major mode providing GDScript language support, syntax highlighting, and debugging for Godot game development.
A C# library for implementing AI and game logic behavior trees using a fluent API.
A curated list of awesome application software built with Common Lisp, spanning audio, games, development tools, and more.
A simple Godot shader that simulates CRT display effects including distortion, color bleeding, and scanlines.
An immediate mode GUI toolkit for Love2D, enabling rapid UI creation for game development tools.
Cross-platform .NET bindings for Vulkan, VMA, SPIRV-Cross, and shaderc for low-level graphics programming.
A free ActionScript 3 library for fast 2D Flash game development, handling graphics, collision, input, and debugging.
A free ActionScript 3 library for fast 2D Flash game development with built-in graphics, collision, and debugging tools.
A multi-platform 2D game library for Go, supporting desktop, web, and Android.
A Blender add-on that streamlines asset creation and import workflows for the Godot game engine.
A lightweight immediate mode GUI module for LÖVE game engine, enabling in-game UI creation.
A GPU-powered terrain editor and renderer for Godot 3, featuring clipmap LOD, PBR materials, and real-time sculpting.
A 2D collision detection system with continuous collision detection, multiple joint types, and tools for polygon decomposition.
A hand-crafted 2D game library in Go with a simple API for graphics, audio, and window management.
A high-performance, zero-allocation Java pathfinding library designed for extreme concurrency and low latency in demanding environments like Minecraft servers.
A fantasy roguelike deathcrawl game built in Rust with turn-based dungeon exploration.
A pure Rust game engine for WebGL 2.0 and native OpenGL applications.
A high-performance, GPU-accelerated 3D engine for ActionScript 3 and Adobe AIR, designed for browser-based games with high-resolution graphics.
An open-source sci-fi first-person puzzle-platformer with realistic physics simulation and cross-platform support.
A pure Go GPU computing framework for graphics and compute operations with dual backends and zero CGO.
An open-source custom bootstrapper for Roblox Studio that enables file overrides, development branch access, and Fast Flag experimentation.
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