Showing 36 of 2098 projects
A Lua table containing the complete LÖVE game framework API documentation for use in development tools.
A high-performance, zero-allocation Java pathfinding library designed for extreme concurrency and low latency in demanding environments like Minecraft servers.
An open-source custom bootstrapper for Roblox Studio that enables file overrides, development branch access, and Fast Flag experimentation.
An open-source, high-performance code editor for GameMaker projects, offering modern features and a comfortable editing experience.
An open-source, cross-platform game development environment based on Game Maker, compiling EDL/GML to C++ for performance.
An advanced 2D/3D trail and ribbon plugin for the Godot Engine, offering Unity3D-like visual effects.
Rust bindings for the Nuklear immediate-mode GUI library, enabling lightweight 2D UI development.
A Swift library implementing 2D/3D vector and matrix functions for games and graphics, with a Swift-native API.
A fast arcade rally racing game that runs fully client-side with local track storage and sharing.
A modern rewrite of The Battle for Wesnoth strategy game using the Godot engine for enhanced performance and features.
Open-source FPS overlay and performance measurement tool for D3D11, D3D12, and Vulkan graphics APIs.
A PICO-8 demake of the classic SCUMM engine for creating retro-style point-and-click adventure games.
A Godot Engine plugin for voxel-based volumetric lighting and fog using a frustum-aligned 3D texture technique.
A JavaScript library for creating responsive, interactive, and accessible HTML5 canvas graphics and animations.
Open-source multiplayer and network messaging server for Lua-based game engines like CoronaSDK, Moai, Gideros, LÖVE, and Defold.
A music composition suite for creating Game Boy soundtracks using the hUGEDriver format.
Crystal bindings for the SFML multimedia library, enabling hardware-accelerated 2D graphics, audio, input, and networking in Crystal applications.
A cross-platform 2D framework written in Haxe that exports natively to desktop, mobile, web, and Unity.
A curated list of awesome resources, demos, games, and projects related to the Babylon.js 3D engine.
A pure JavaScript implementation of the classic Asteroids arcade game using HTML5 Canvas.
A Lua binding of Dear ImGui for the LÖVE game engine, enabling immediate-mode GUI development.
A Lua-based Pac-Man clone with three mazes and easy level editing, built with the LÖVE game engine.
A JavaScript micro library for real-time particle physics simulations with constraints and forces.
A Godot 3 add-on for creating dynamic 2D day and night cycles with CanvasModulate and optional moon lighting using Light2D.
A comprehensive Lua math library for 2D/3D game development, providing vectors, matrices, quaternions, and geometric operations.
A Haxe library providing parametrized, cross-platform data structures optimized for game development.
A Godot Engine add-on that adds a shell-based fur node for realistic fur rendering on characters and props.
A pure Python wrapper for SDL2 and its addon libraries using ctypes, enabling multimedia applications without C extensions.
A pure Go GPU computing framework for graphics and compute operations with dual backends and zero CGO.
A tiny, unlicensed 3D game engine written in C with C++ and Lua interfaces, emphasizing simplicity and embeddability.
A performance-oriented 2D/3D math library for Go, optimized for graphics programming, game development, and scientific computing.
An easy-to-use, high-performance Vulkan rendering engine for Rust with automated resource management and a render graph.
Common Lisp bindings for SDL2, enabling cross-platform game and multimedia development in Lisp.
A hackable 3D game rendering engine designed for prototyping and custom rendering pipelines.
A minimalistic dialogue engine for Godot, enabling branching narratives with choices, conditions, and dynamic text.
A collection of game-oriented extensions and utilities for three.js to simplify 3D web development.
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