A Roblox DataStore wrapper for auto-saving player data with session locking to prevent item duplication in trading games.
ProfileStore is a Roblox DataStore wrapper that automates saving player data while implementing session locking to prevent item duplication in multiplayer games. It streamlines data caching and conflict resolution between game servers, specifically designed for player progress storage in Roblox experiences.
Roblox developers building multiplayer games with trading systems or persistent player data who need reliable auto-saving and duplication prevention mechanisms.
Developers choose ProfileStore for its specialized session locking that prevents item dupes, familiar Roblox-like API design, and automated saving that reduces manual data management code.
Periodic DataStore saving solution with session locking
Periodically caches and saves player data to DataStore without manual code, reducing development time for data persistence as highlighted in the README.
Prevents item duplication in trading systems by ensuring only one game server accesses player data at a time, addressing a common multiplayer issue.
Uses Async-suffixed methods similar to native Roblox APIs, making it intuitive for developers already accustomed to Roblox's patterns.
Handles session lock conflicts between servers without failing requests, allowing smooth transitions when players switch servers, as described in the features.
Explicitly not designed for non-player data like leaderboards or global state, restricting its utility to player profiles only, as admitted in the README.
Session locking mechanisms are not ideal for quick writing from multiple servers, which can bottleneck applications needing rapid data updates.
Runs on a single ModuleScript, which might introduce scalability risks or integration challenges in complex, large-scale projects.
Advanced player data management with a simple API
A DataStore abstraction library for Roblox
DocumentService is a robust Luau library designed for managing data persistence in Roblox games using DataStores. It provides a schematized, type-safe approach to handling both session-locked player data and non-session-locked shared data, ensuring reliability and developer productivity. ## Key Features - **Fully Typed API** — Offers full intellisense and typechecking for data and API methods, including error handling. - **Rust-Inspired Error Handling** — Utilizes Result types for superior error management. - **Immutable Cache** — Prevents bugs caused by concurrent updates interfering with each other. - **Automatic Saves** — Handles auto-saves and BindToClose saves automatically. - **Migrations** — Supports data migrations, inspired by nezuo's Lapis. - **Data Validation** — Validates data with runtime and static typechecking support. - **Session Flexibility** — Documents can be session-locked or not, allowing multi-server editing. - **Signals & Hooks** — Provides signals to tap into when operations start and finish. - **Automatic Retries** — Implements retries with exponential backoff for robustness. - **JSON Storage Checks** — Ensures data can be stored in JSON to avoid silent errors. - **Dependency Injection** — Supports DataStore dependency injection for using any Mock DataStore. ## Philosophy DocumentService emphasizes strict typing, high code quality, and production-ready reliability, drawing inspiration from existing libraries while addressing their limitations to meet modern Roblox development needs.
The final data saving solution you need
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