A Godot editor plugin for intuitive UI design with font management and direct viewport styling.
UI Design Tool is a Godot editor plugin that provides an intuitive UI design workflow by allowing developers to import fonts and style UI elements directly in the 2D viewport. It solves the problem of tedious UI iteration by enabling visual editing and batch operations without constantly navigating the scene tree.
Godot developers and UI designers working on 2D or UI-heavy projects who want to streamline their design process within the Godot editor.
Developers choose this plugin for its seamless integration into the Godot editor, visual editing capabilities, and time-saving batch operations that make UI design more efficient and intuitive compared to manual property editing.
Intuitive UI design workflow in Godot
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Enables direct text editing in the 2D viewport via double-click, as shown in the overlay editor preview, reducing reliance on the scene tree for quick iterations.
Toolbar allows simultaneous changes to font, color, and alignment across multiple selected nodes, speeding up consistency in UI design workflows.
Imports and organizes TrueType fonts with automatic weight detection and family grouping, simplifying font handling directly within the Godot editor.
Toolbar appears contextually when Control nodes are selected, providing an intuitive, non-disruptive workflow that minimizes editor switching.
Only compatible with Godot 4.x, requiring users on older versions to rely on a separate, potentially less maintained branch, as noted in the README.
Requires fonts to be organized in a specific directory structure with precise naming conventions for weight detection, adding initial setup overhead.
Focuses primarily on font properties and basic alignment, lacking built-in tools for other UI aspects like spacing, shadows, or animations.