Showing 36 of 85 projects
A starter kit for developing Game Boy games with modern tooling and best practices.
A variable-width font engine for Game Boy homebrew games.
Extracts photos from Game Boy Camera and Pocket Camera save files, preserving frames and supporting Hello Kitty camera.
A suite of Game Boy and Game Boy Color test ROMs for hardware research and emulator verification.
A macOS media player for Game Boy Sound System files, built as a Game Boy emulator in Swift.
A parser and sound driver that converts Music Macro Language (MML) into playable music on the Nintendo Game Boy.
A Python script to replace the built-in frames in Game Boy Camera ROMs with custom images or copy frames between ROMs.
Reverse engineered schematics, VLSI layouts, and netlists for the Nintendo Game Boy's DMG-CPU B chip and SM83 CPU core.
A Game Boy port of Martin Korth's Magic Floor puzzle game featuring Libbet the boulder girl.
A test ROM for verifying MBC3 Real-Time Clock functionality on Game Boy flash carts and emulators.
A native GBDK-2020 sound effect driver for Game Boy, designed for use with the FX Hammer editor.
A homebrew puzzle game for Game Boy Color, Analogue Pocket, and Game Gear where players build pets from falling pieces.
A minimal example Game Boy project written in assembly for learning and starting new ROMs.
A Matrix digital rain effect for the Game Boy, written in LR35902 assembler.
A complete disassembly of the original Game Boy Tetris game with annotated source code and visualizations.
A Game Boy game created for GBJAM 5 (2016) featuring a princess in a sci-fi adventure.
A Game Boy assembly port of the classic Commodore 64 BASIC one-liner that generates a maze-like pattern.
A Game & Watch-inspired bubble-popping game for the original Game Boy, playable in browser or on hardware.
A Game Boy demo programmed in Sharp LR35902 assembly for Skrolli Party 2017.
A Nintendo Game Boy port of Google Chrome's offline Dino game, playable on original hardware or emulators.
A Game Boy assembly tutorial demonstrating how to manipulate scroll registers during HBlank to create raster effects like sine waves and transitions.
Firmware for reading and writing Game Boy cartridge ROM, SRAM, and FLASH chips via USB.
A PCB shield for ESP8266 D1 mini boards that adds a Game Boy Link connector and OLED display pins for printer emulation.
A collection of Game Boy assembly prototypes exploring graphics techniques like day/night cycles and transparency.
Specification for a custom Game Boy/Game Boy Color cartridge mapper with configurable ROM, RAM, RTC, and rumble support.
A classic Snake game programmed for the original Game Boy hardware.
A Flappy Bird clone for the original Nintendo Game Boy, written in C using GBDK.
A command-line tool that converts PNG images to Game Boy C array format for use with GBDK.
A CPU emulator for running unit tests on Game Boy ROMs using real binaries without rebuilding.
A Game Boy ROM that visualizes and allows editing of the wave channel's waveform with immediate playback feedback.
A Brainfuck interpreter written in Z80 assembly for the Game Boy, with platform-specific limitations.
A fully functional Game Boy Classic FPGA implementation from scratch with simulation and testing tools.
Converts Game Boy Tile Designer (GBTD) and Map Builder (GBMB) files into formats usable with GBDK for Game Boy game development.
An extensible bytecode-based scripting engine for Game Boy ROM development.
A Game Boy puzzle game where you can edit custom block piece sets and use them in Tetris-style gameplay.
A Game Boy ROM that implements the DES encryption algorithm for demonstration purposes.
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