Showing 14 of 86 projects
A Game Boy ROM that implements the DES encryption algorithm for demonstration purposes.
A Snake clone for Game Boy written in C with GBDK, serving as a starter project for Game Boy development.
A complete rewrite of DevSound for Game Boy with new features and significantly reduced CPU load.
Syntax highlighting for Game Boy Z80 assembly language in Vim and other editors.
Disassembly of FX Hammer, the sound effect engine used in Carillon Editor for creating Game Boy sound effects.
A Game Boy game created in one week for the BitBitJam3 game jam.
Game Boy video effect experiments using STAT interrupts for real-time screen manipulations.
An Emacs major mode for editing RGBDS assembly code, providing syntax highlighting and editing features.
A collection of Game Boy software developed in Assembly, including games and demos.
A disassembly of the 1994 Game Boy game 'The Jungle Book' with tools for analysis and modification.
A Game Boy Color clone of the classic Atari 2600 Boxing game developed by Activision in 1980.
super swap & dump multi new 2015
Analyzes Game Boy code execution to generate statistics on the most frequently used CPU instructions.
A 3D visualization of the Game Boy's SM83 CPU created in Blender from VLSI layout data.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.