Showing 36 of 103 projects
An open-source A-RPG demo showcasing professional Godot game development practices with inventory, combat, and boss systems.
A free, open-source online game engine and platform for learning programming through game creation.
A fast, game-oriented collision detection library for Lua focused on axis-aligned rectangles.
A collection of 2D, 3D, and VR experiments, tutorials, and mechanics built with the Godot game engine.
A cross-platform C++ game engine for 2D game development, supporting Windows, macOS, Linux, iOS, tvOS, Android, and web browsers.
A customizable virtual joystick for touchscreen games in Godot Engine, supporting both 2D and 3D with multiple modes.
A free JavaScript game engine with a web-based editor for creating HTML5 games using familiar web development tools.
A Godot Engine plugin to import tilemaps and tilesets created in the Tiled Map Editor.
A free and open-source 2D game engine with Lua scripting, built on SFML, featuring a map editor and plugin system.
A libre framework for creating point-and-click adventure games using the Godot Engine.
A small cross-platform 2D-focused game framework built with C# and SDL3.
A tool that ports LÖVE games to the web using Emscripten, enabling browser-based play.
A portable, lightweight C++ framework for building 2D games with minimal dependencies and cross-platform support.
A C++ engine and framework for building 2D games across iOS, Android, Windows, Linux, Mac, and web platforms.
An easy-to-use open source Android native game framework for building 2D games.
HTML5 game engine built on PixiJS for creating 2D games with a complete development platform.
A 2D game engine for cross-platform development targeting HTML5, Flash, Android, and iOS.
A LÖVE-based 2D game engine for Lua, designed for multiplayer-first experiences with professional-grade features.
An open-source Zelda-like 2D game engine written in C++ that runs games scripted in Lua.
A library of chainable post-processing shaders for the LÖVE 2D game framework.
A framework for creating 2D DOS games in Lua with an API based on a subset of LÖVE.
A lightweight base structure for creating games using the Heaps framework and Haxe language.
A port of the LÖVE game framework for creating homebrew games on Nintendo consoles.
A modular, cross-platform 2D and 3D game engine designed to keep projects lightweight by allowing developers to exclude unused modules.
A simple resolution-handling library for LÖVE that lets you develop games with a fixed resolution while adapting to different window sizes.
A TypeScript/JavaScript game engine for 2D and isometric multiplayer games with built-in networking and physics.
A cross-platform 2D game engine built in .NET, focused on ultimate productivity for game developers.
A professional-grade, scalable Flash game engine built for industry-quality 2D and 3D games.
An immediate mode GUI library for LÖVE game engine, providing simple UI widgets with layout management.
A classic retro space shooter game built with Python and Pygame, featuring power-ups, health bars, and custom sound effects.
A Unity camera system that ensures pixel-perfect rendering for 2D pixel art games by eliminating scaling artifacts and diagonal smoothing.
A SpriteKit and GameplayKit based engine for building 2D games on Apple platforms, with a focus on side scrollers.
A lightweight game development framework combining SDL2 and the Wren scripting language for 2D games.
A curated list of awesome libraries, snippets, guides, and projects for the GameMaker game engine.
A lightweight JavaScript library for building 2D games and interactive graphics applications on HTML Canvas.
A game engine built on Monogame that simplifies game development with a Game Maker-inspired approach.
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