An immediate mode GUI library for LÖVE game engine, providing simple UI widgets with layout management.
SUIT is an immediate mode GUI library specifically designed for the LÖVE 2D game engine. It provides a simple toolkit for creating user interfaces within games, with built-in layout management and core widgets like buttons, labels, and text inputs. The library integrates directly with LÖVE's event system, making UI development straightforward for game developers.
LÖVE game developers who need to add user interfaces to their 2D games without complex UI frameworks. It's particularly suitable for those who prefer immediate mode GUI paradigms and want lightweight, integrated UI solutions.
Developers choose SUIT because it's purpose-built for LÖVE with seamless integration, uses an immediate mode approach that simplifies UI state management, and provides just enough features for game interfaces without unnecessary complexity.
Immediate Mode GUI library for LÖVE
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Directly hooks into LÖVE's update, draw, and input events, as shown in the Hello World code where love.update and love.textinput forward to SUIT, simplifying event handling.
UI state is managed inline within the game loop, avoiding complex state variables and making it easy to integrate UI logic with game code.
Provides a row-based layout system that automatically positions elements downward and rightward from defined origins, reducing manual coordinate calculations.
Seamlessly forwards LÖVE's text input, keypress, and IME events to UI components, ensuring responsive interactions without extra setup.
Only includes core widgets like buttons, labels, and text inputs, lacking advanced components such as sliders or lists, which requires manual implementation.
Tied exclusively to the LÖVE framework, making it unsuitable for projects that might switch engines or target non-LÖVE platforms.
Immediate mode requires redrawing the UI every frame, which can be inefficient for static interfaces and may impact performance in resource-constrained games.