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SUIT

NOASSERTIONLua

An immediate mode GUI library for LÖVE game engine, providing simple UI widgets with layout management.

GitHubGitHub
541 stars73 forks0 contributors

What is SUIT?

SUIT is an immediate mode GUI library specifically designed for the LÖVE 2D game engine. It provides a simple toolkit for creating user interfaces within games, with built-in layout management and core widgets like buttons, labels, and text inputs. The library integrates directly with LÖVE's event system, making UI development straightforward for game developers.

Target Audience

LÖVE game developers who need to add user interfaces to their 2D games without complex UI frameworks. It's particularly suitable for those who prefer immediate mode GUI paradigms and want lightweight, integrated UI solutions.

Value Proposition

Developers choose SUIT because it's purpose-built for LÖVE with seamless integration, uses an immediate mode approach that simplifies UI state management, and provides just enough features for game interfaces without unnecessary complexity.

Overview

Immediate Mode GUI library for LÖVE

Use Cases

Best For

  • Adding simple menus and HUD elements to LÖVE games
  • Creating in-game configuration or settings screens
  • Building text input interfaces for player names or chat systems
  • Implementing immediate mode GUIs without external dependencies
  • Developing prototype UIs quickly during game jams
  • Adding basic UI widgets to 2D games with minimal overhead

Not Ideal For

  • Projects requiring complex, hierarchical UI layouts with nested containers
  • Games needing advanced, pre-styled widgets like sliders, dropdowns, or progress bars out of the box
  • Developers using game engines other than LÖVE 2D
  • Applications where UI performance is critical and minimizing per-frame redraw overhead is a priority

Pros & Cons

Pros

Seamless LÖVE Integration

Directly hooks into LÖVE's update, draw, and input events, as shown in the Hello World code where love.update and love.textinput forward to SUIT, simplifying event handling.

Immediate Mode Simplicity

UI state is managed inline within the game loop, avoiding complex state variables and making it easy to integrate UI logic with game code.

Built-in Layout Management

Provides a row-based layout system that automatically positions elements downward and rightward from defined origins, reducing manual coordinate calculations.

Input Event Forwarding

Seamlessly forwards LÖVE's text input, keypress, and IME events to UI components, ensuring responsive interactions without extra setup.

Cons

Limited Widget Set

Only includes core widgets like buttons, labels, and text inputs, lacking advanced components such as sliders or lists, which requires manual implementation.

LÖVE-Specific Dependency

Tied exclusively to the LÖVE framework, making it unsuitable for projects that might switch engines or target non-LÖVE platforms.

Performance Overhead

Immediate mode requires redrawing the UI every frame, which can be inefficient for static interfaces and may impact performance in resource-constrained games.

Frequently Asked Questions

Quick Stats

Stars541
Forks73
Contributors0
Open Issues10
Last commit3 years ago
CreatedSince 2012

Tags

#open-source#ui-toolkit#game-development#immediate-mode-gui#lua#gui-library#2d-games#love2d

Built With

L
LÖVE
L
Lua

Included in

LÖVE4.3k
Auto-fetched 1 day ago

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